XCOM: Chimera Squad

XCOM: Chimera Squad

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Better Scaling Capture Intel
   
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2 May, 2020 @ 9:58am
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Better Scaling Capture Intel

Description
Changes intel rewards to be rolled once per captured enemy.

The base game rolls once, and the chance of getting the intel reward is increased by 20% per enemy by default. This means once you reach 5 enemies captured, there is no reason to capture more outside of the 100% hit guarantee of subdue, or verge's network. This system adds more RNG to the system, while allowing it to expand indefinitely to any amount of captures. You will still receive about the same rate of intel, it will just now continue past 5. If you're lucky, you might end up getting more intel than normal, and if you're unlucky you might get less.

The mod can be configured by changing the chance value in XComStrategyTuning.ini in the mod's folder, and by changing the reward value in XComStrategyTuning.ini in XCOM Chimera Squad's folder. The chance value is labelled CapturedEnemyIntelRewardChance, and the reward value is labelled CapturedEnemyIntelReward.

Overrides UIMissionSummary, X2StrategyGameRuleset, and DioStrategyAI.

Default ini values:
CapturedEnemyIntelRewardChance: 20
CapturedEnemyIntelReward: 20

Recommended alternate distribution:
CapturedEnemyIntelRewardChance: 63
CapturedEnemyIntelReward: 10
27 Comments
Philadelphus 24 Jul, 2021 @ 1:23am 
This mod is great, it really gives you a good incentive to try to capture as much as possible rather than stopping after the first five. The extra intel you can get can be pretty useful too.
PROMETHIA  [author] 29 Nov, 2020 @ 6:38am 
@jmck Does this happen often? If not, you may have just gotten unlucky. It's possible to fail the 20% roll 12 times in a row, just quite unlikely. If it does, do you have any mods? Also, if it does happen often, let me know if it's specifically when there's 12 captured.
jmck 28 Nov, 2020 @ 9:51pm 
I got it where for each of 12 captured enemies, it said I had a 20% chance to gain 20 intel. I gained 0 intel. 20 intel at 20% chance per enemy, same as n3v3r on Aug 25.
PROMETHIA  [author] 26 Aug, 2020 @ 5:30am 
That does seem to be a mod conflict. More than likely one of your mods is overwriting one or two of UIMissionSummary, X2StrategyGameRuleset, or DioStrategyAI, most likely the last 2.

@N3V3RFORGOTT3N
I did not change the default values, I only added them to the description of the mod.
Shark Merchant 25 Aug, 2020 @ 10:21pm 
Hey, so i've been getting a glitch where I'm only getting the default amount of Info, 20, and it visually is telling me I have a "100% chance to get 20 intel from each of the 12 captured enemies", any idea what's causing this glitch? Is there a Mod this conflicts with?
N3V3RFORGOTT3N 25 Aug, 2020 @ 2:15pm 
i thought u changed it to 10 intel at 63% chance per enemy?
PROMETHIA  [author] 25 Aug, 2020 @ 8:19am 
I believe that is intended behavior. This mod makes it so that instead of rolling for an intel bonus once, it rolls per enemy.
N3V3RFORGOTT3N 24 Aug, 2020 @ 9:11pm 
at the end of the mission i get a message of there is a 20% chance to obtain 20 intel from each of the 15 enemies captured is this just a bug visually and its working as intended or is it messing up (i got 80 intel from it)
Shark Merchant 12 Aug, 2020 @ 2:53am 
Honestly how it should have worked.
aggies11 15 Jul, 2020 @ 12:16pm 
@Promethia Thanks. It's nice to have the option to tinker, since you did the hard work of making the mod in the first palce. Although I must admit what ended up as a simple "what if it was xxx..." grew into a crazy spreadsheet overloaded with formulas. I did not expect such a high chance (63%) to give those results.