X4: Foundations

X4: Foundations

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DeadAir Fill
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67.693 KB
2 May, 2020 @ 5:40pm
24 Jan, 2022 @ 12:19pm
6 Change Notes ( view )

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DeadAir Fill

Description
DeadAir Fill

Removes/Adds cargo from tradestations/shipyards/wharfs/equipment docks at set intervals
- Keeps wares between 5% and 95% at tradestations(TS)
- Keeps wares between 5% and 100% at Shipyard/Wharf/Equipdock
- Rewards random L/XL ship with a shipmod if faction reaches 95% ware at TS

Save game compatible.

Patch notes available on:
https://github.com/DeadAirRT

Best place to contact me:
https://forum.egosoft.com/viewtopic.php?f=181&t=415937
Popular Discussions View All (1)
0
1 Jun, 2020 @ 6:35pm
PINNED: Patch notes
DeadAirRT
41 Comments
Deimos 10 Nov, 2024 @ 10:54am 
I have a question, I came across a ship with a very tasty fractional module exclusive from scales, and now I wondered if there is no way to get these modification modules for the ships I need? Is there some mod that would allow me to remove modules instead of disassembling them?
DeadAirRT  [author] 7 Jul, 2024 @ 6:27pm 
@Keltskiy - it removes/adds cargo
@夜战型Poi - It doesn't need updated as far as I know. I also have moved away from maintaining single packages of my scripts.
夜战型Poi 7 Jul, 2024 @ 8:16am 
please update
Keltskiy 16 Jan, 2024 @ 9:43pm 
does this artificially inject wares into stations or does it force NPC traders to keep stations in the green?
DeadAirRT  [author] 8 May, 2023 @ 2:32pm 
@Seur - glad you got it working. Part of why I dislike steam workshop for x4 is the files have to be packed which can't be edited without multiple steps.
Seur 8 May, 2023 @ 7:13am 
Nvm, i downloaded github file and changed it in md folder and now it shows in my extensions options. When i was changing in steam extension file it was dissapearing. Thanks for help, hopefully will be able to return my xenon to life with this!)
Seur 8 May, 2023 @ 6:51am 
When I do that it for some reason dissapear from my Extension options, and i cant change values ingame =_=
DeadAirRT  [author] 7 May, 2023 @ 3:36pm 
@Seur - If you unpack the files and change line 85 to

<do_if value="($Station.exists) and ($Station.owner == faction.xenon)">

it will only apply to xenon
Seur 6 May, 2023 @ 11:44am 
Hello!

Have a question. Is it possible to set this mod to xenon faction only? And how if so?
DeadAirRT  [author] 30 Apr, 2023 @ 5:19pm 
@Raudskeggr - thanks for the heads up. The effects of this mod depend on the settings you use. It can go anywhere from preventing factions from locking up due to critical ware shortage (default), keeping surplus goods moving to trade station which get turned into some ship mods for the AI (turning off the injection of wares), to flooding factions with almost endless supplies (setting ware injection to high percentages).