Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

180 ratings
WHITENEST - Barbarian stronghold
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
File Size
Posted
Updated
107.543 MB
26 Dec, 2013 @ 11:19am
28 Dec, 2016 @ 2:18pm
29 Change Notes ( view )

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WHITENEST - Barbarian stronghold

Description
- Map By: Corsario & Hennio
- Music By: U.F.O.

Map currently running on: c=={::::Acero::Toledano:::>

This classic custom map depicts an epic battle where Agathian forces lay siege on a barbarian fortress, whose defence is lead by a mighty warlord called Grunnlof, that owes loyalty to the Mason cause.

OBJECTIVE DESCRIPTION:

- Capture the hamlet.

- Use the cranks to lower the drawbridge.

- Ram the gate.

- Clean the village from filthy barbarians.

- Destroy the castle door.

- Kill the Barbarian Warlord and put an end to his rule over Whitenest!


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Maps included:
AOCTO-Whitenest_p.udk
AOCCTF-Whitenest_p.udk
AOCLTS-Whitenest_p.udk
AOCTD-Whitenest_p.udk
117 Comments
Клиторное масло 19 Dec, 2022 @ 6:54pm 
Love
Stefinger (SVK) 19 Feb, 2018 @ 1:14pm 
I love this map my favorite best out there
Rick Grimes 1 May, 2017 @ 9:20pm 
I LOVE this map. Great work to the modders who made it. :steammocking::steammocking:
•҉Baron von Moorland 28 Dec, 2016 @ 3:45pm 
Oh yes!!!!
Corsario  [author] 28 Dec, 2016 @ 2:34pm 
Udpate notes (adjusted map to vanilla standards):

- drafted objectives in a more linear way (new 1st obj now is "Capture the hamlet" + 3rd objective is grouped into one single "Ram the gate" instead of having a pushable ram since the start that then stops)

- siege towers + battering ram are half distance from the wall (now they appear in front of the spawn points, so new players dont get confused on how to climb the wall)

- new 5th obj "Destroy the castle door" (now the Mason Warlord will spawn after the main door is destroyed [15 secs interval for the door to completely open, similar to Citadel, so attack rush is avoided])

- more visual content + ambient sounds
- spikes death sound fixed
- intro music volume adjusted

- added LTS, TD and CTF modes!!

I'm aware "Ram the gate" objective has a message bug when ram arrives the gate (currently trying to fix it). Any feedback and suggestions are appreciated!
Rhodesians Never Die 5 Dec, 2016 @ 6:59pm 
Go AGATHA
•҉Baron von Moorland 12 Sep, 2016 @ 1:46pm 
Yup.. we play that one often as well.
Corsario  [author] 12 Sep, 2016 @ 12:06pm 
You can also have a look at Parodin! Im pretty proud of that map, but there is a small bug with the gold bags that sometimes stops the objective. Ill ask Hennio to fix it if I know someone is playing it ;)
•҉Baron von Moorland 11 Sep, 2016 @ 7:52pm 
HA! You also helped make this map?!?
We play it on the Moorlands as well!
I'll ensure its up since recent cleaning.

Bravo!
Corsario  [author] 11 Sep, 2016 @ 12:17pm 
Hi @Pyro516. You can subscribe to this workshop item for an auto-download of the map or you can join a server featuring it (in which case the map will download when the server rotation gets to it).

I recommend you to find custom map servers in the game browser (they appear in purple) and look for AOCTO-Whitenest_p in their maplist to play the map with some friends or foes!