Tabletop Simulator

Tabletop Simulator

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Puzzle Room - Fully 3D D&D Map
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Game Category: Role-playing Games
Number of Players: 4
File Size
Posted
Updated
122.167 KB
3 May, 2020 @ 10:10am
3 May, 2020 @ 10:14am
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Puzzle Room - Fully 3D D&D Map

Description
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If you like my work please click the up vote button it helps my work get noticed.
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Here we have something new. A fully 3D interactive D&D map which is a fully interactive puzzle for your players.

This is based off this reddit post here
Credit for the original puzzle design goes to u/ArdentDrive

The Puzzle
At the center of a room there is a 20’ by 20’ lowered section in the floor, divided into 16 square pressure plates (4x4). The pressure plates are in no way concealed or disguised -- they are meant to be seen.

A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of evocation magic coming from the pressure plates.

Applying at least 100 lbs of force activates a plate. Removing the weight deactivates the plate. Players will probably use their own body weight to activate plates, but are not required to.

In the center of each pressure plate, a glowing glyph appears based on the number of activated plates adjacent to it. Diagonally-adjacent plates do not count.

The glyph that appears is as as follows:

Scroll: 1 activated plate is adjacent

Sword: 2 activated plates are adjacent

Throne: 3 activated plates are adjacent

If there are 4 adjacent activated plates, no glyph appears (and any existing glyph disappears). Boom

The Solution

The puzzle is solved when all of the following conditions are met:

There are at least 3 Sword glyphs (easy mode: require only 2)

There are at least 3 Scroll glyphs (easy mode: require only 2)

There are an equal number of Sword and Scroll glyphs

There is exactly 1 Throne glyph

The text the players found earlier is a clue to these conditions.


When the puzzle is solved, all glyphs disappear and the pressure plates no longer react to weight. You can decide what happens as a result based on the needs of your dungeon or area. It could be a forcefield bridge appearing, secret chamber opening, door unlocking, or anything else you need.

For my campaign, blue flames appeared surrounding the pressure-plate platform according to the number of players on it. Once all players got on, it solidified and lowered into the cavern beneath like an elevator.


Example Solutions

X's indicate activated pressure plates.

Solution that requires 3 swords and 3 scrolls[imgur.com]

Easy mode - solution that requires 2 swords and 2 scrolls[imgur.com]


The Danger
Every carrot needs a stick!

If you're players stand in a way that all 4 are adjacent to a single plate. The plate will erupt in flames damaging all surrounding players. The amount of damage is up to you. I would go with D6 per level of fire damage with a DC 14 Dexterity saving throw. Half damage on a success.


If at any point there is more than 1 throne glyph, the room begins spawning mobs to combat the players.

For my session I used a D6 Table. With the following options. My party has 6 level 8 players so keep take that into account before you drown your players in mobs they can't handle.

D1 -- 4x Skeleton / 2x Skeleton Alchemist
D2 -- 6x Strahd Zombie
D3 -- 4x Wight
D4 -- 6x Mummy
D5 -- 1x Banshee
D6 -- 2x Greater Zombie


You can find my entire workshop collection here

You can also find more awesome tools by Me, I'm Counting here


If you notice any bugs or are having any problems feel free to post below and I will try to help.

Thanks enjoy!
16 Comments
Pope Fan Club 10 Jul, 2020 @ 3:37am 
Best content you can get for DnD TTS, as simple as that.
Searanger  [author] 5 Jul, 2020 @ 7:58am 
@Harryjames2045 - Everything is modeled inside of blender and assemble in unity then imported as an assetbundle.
Harryjames2045 5 Jul, 2020 @ 1:42am 
I've seen your works and I gotta ask how do you make these?
d0m0suka 25 Jun, 2020 @ 11:45pm 
I really love this idea! What a great way to get the people involved! Thank you for putting this on here, and it looks awesome!
Pandahatman2 15 May, 2020 @ 6:53pm 
@searanger Thanks for trying. I also found out what it's called. It's called lights out (figures -_-). Well the idea of it anyway. Take it easy now
_ 14 May, 2020 @ 11:46pm 
Excellent ! Thank you for sharing, I'll try to use it in my incoming campaign
Searanger  [author] 14 May, 2020 @ 2:38pm 
@exvincent7 No idea sorry. I took the idea from the reddit post i linked above. Maybe try asking that guy?
Pandahatman2 13 May, 2020 @ 8:24pm 
The pressure plates in this, I know it's in other games (the idea of it). Do you know the name of the game? I tried light up but it's not what I'm looking for.
Searanger  [author] 5 May, 2020 @ 8:52am 
@kaneios I have it already set up for one world if you use it that would be the easiest way to copy it over. Otherwise you will need to edit the script on it to disable it not being clickable. Then just copy and paste everything over to your table. Make sure to keep the tiles the same so the script controller still works with it correctly.
Kanieos 5 May, 2020 @ 8:44am 
This looks awesome :D
Is it possible to import the map into an existing game? I already set up a table with everything needed for my game (character sheet, dice, ambience etc) and would like to import this when my party enters this room