Barotrauma

Barotrauma

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Dystopia
   
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5 May, 2020 @ 1:35am
1 Aug, 2020 @ 9:55am
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Dystopia

Description
"The DYSTOPIA shines in its flexibility. Although she doesn't have as much firepower than other submarines, with her four ballast tanks, she has very good maneuverability, even with its size. She has also a big cargo bay, where only a few people have access to. Since there are rumors, that some could turn their loyalty against their crew, the extra security and the brig are a welcome investment. For scouting, the BIRDIE drone could prove to be very useful."

A submarine built with my mod JOBS+ in mind. You can find it here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2078800546

Vanilla version now available too:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2085747700

There are quite a few roles and this means there're some id restrictions on DYSTOPIA. While the restrictions are listed below, the commanding roles have almost everywhere access (Cap, XO, HoS).

FEATRUES:
  • Cargo bay only for Quartermaster. It also has a reception with a shelf, where you can trade crates.
  • Armory for HoS, combat diver and warden (first it was only HoS but I had the feeling that's a bit too limited)
  • Waste disposal room for the janitor
  • Medical Office for Chief Medical Officer and Paramedic.
  • Drone access only for commanding roles. The drone is in an hangar. Open the gate there first (tell your Chief Engie for example)
  • There's a camera surveillance room and a brig for the warden. Thanks to azukominoyashi for the item assembly :)
  • Status monitor is NOT linked with navigation terminal. Chief engie should have an eye on this and report leaks to the captain and lead the mechanics.
  • Only weapon for the bridge is the nuke launcher. Discharge coils and everything else belongs to the gunnery room.
  • XO is mostly there to patrol and help the captain in everything but navigating
  • Navigator has a quite high helm skill at beginning. He could steer, if the cap doesn't want to or use the remote drone.
  • Many secrets for traitorous gameplay :)

I guess that's everything for now. Keep in mind, that this is my first submarine. It was quite a marathon, but hopefully everything works. There is 1 Railgun, 3 Coilguns, 2 electrical discharge coils top and bottom and a bomb launcher. Hopefully it's balanced. If creatures are out on sight, the cap could stop the sub and send a dive patrol, the combat diver needs some work too. :) Or try to escape, the subs maneuverability is surprisingly good.

I also have a german version, if folks are interested
4 Comments
Spartan Joy 25 Aug, 2022 @ 3:53pm 
Figued it out, for anyone else with this problem the nav terminal is above the sub for some reason, you just have to go into the editer and fix it your self. Still a great sub tho
Spartan Joy 25 Aug, 2022 @ 12:46pm 
Hey just tried out the sub it doesnt have a navigation terminal. idk if thats just me or what but its not usable currently
BuzZoiD  [author] 13 May, 2020 @ 8:34am 
Thanks for the interest! I'd really like to create more.
Unfortunately, because of study things, my time got very limited and this phase will keep up for a while. :(

Let's hope other sub builders will pick this mod up and create ships with it.
Clone 5960 13 May, 2020 @ 4:30am 
can we get more ships