RimWorld

RimWorld

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Reika Rabid Storyteller (Continued)
   
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Mod, 1.4
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514.578 KB
5 May, 2020 @ 2:49am
26 Dec, 2022 @ 5:06pm
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Reika Rabid Storyteller (Continued)

Description
Updated to 1.4 27/12/2022

This mod adds Reika Rabid, a Difficult Storyteller to your Rimworld.

"Reika hits hard and fast. Call on her when Randy has turned into a comfy stroll through the park."

Reika can be best described as a very active, but difficult random storyteller. More events will happen; good and bad. Raids and threats are much more common, and whilst raids can vary in strength, Reika has the potential to hit much harder than her vanilla counterparts. Reika does not care if you aren’t ready.

Events and incidents are very common too. More caravans, orbital trade ships, drop pods, quests, etc. There is always something to do when Reika is weaving her story.

This has been ported from Cucumpear’s Storytellers Mod from 1.0 made by Cucumpear. With the update to 1.1, new storyteller data relating to Royalty and Non-Royalty quests have been added, and threat generation has been updated.

This mod does not include the original inbuilt extra difficulty systems, as there are many mods that add that now and it would be redundant.

The first Royalty Quest generation has been adjusted so it can generate when you have only 1 colonist, instead of vanilla’s 3, as well as re-enabling Royalty Quests on Extreme Biomes such as Sea Ice.

Load this mod before any mods changing raid behaviours, spawns, races and factions. This should result in being loaded in the top half of your modlist.

This can be installed into any ongoing save, and storytellers and difficulty can be switched at any time without any issues.

Update Log:
27/12/2022 - Updated to 1.4. Added storyteller events introduced by Biotech.
18 Comments
K33industries 9 Jun @ 5:02am 
pls update i love reika
Laurie 10 May, 2023 @ 10:51pm 
I noticed that in the final battle this does not change anything. I had to switch to Cassandra when I started the ship in order to get raids as all this appears to be is every x amount of days it spawns a raid. I didn't count exactly, but the events became quite predictable. In my latest full playthrough anyway
Laurie 17 Apr, 2023 @ 10:59am 
Update: I found that it was a conflicting mod.

Good storyteller. I found the wanderer joins is very common, at least in the mechanitor scenario
OverBlaze  [author] 8 Apr, 2023 @ 3:13am 
Hi Laurie, this mod does nothing to cause doubled events or increase psychic ships. You should check any event altering frequency mods etc as it sounds like something was off with them.
Laurie 6 Apr, 2023 @ 4:33pm 
I did a playthrough but didn't make it. From what I've experienced, it was every raid also spawns 2 psychic ships.

In the late game they can all be centipedes. You would need 3 doomsday rocket launchers per raid and be able to hide in trenches using that mod. Theres no way you can survive an all centipede assault without trenches. Well, trenches are just barricades with a different texture and their cover stats are buffed. You could select an easier difficulty but whats the point in that as you might as well select Phoebe or Cassandra storyteller in that case.

I found it got rather repetitive and a chore to play then. Entire game consisted of getting ready for the next wave of psychic ships
thailyn 26 Jan, 2023 @ 4:03pm 
I see the tag indicating version 1.3 compatibility has been removed. Is that version still supported?
PremierVader 19 Aug, 2021 @ 4:05pm 
So is this like Perry Persistent but with more raids? Does it give more raids than even Igor Invader?
Via 10 Aug, 2021 @ 1:16pm 
Thank you for updating this!
Windows XP 29 Jul, 2021 @ 10:16am 
Glad to see you're working on updating this to 1.3. Randy becomes is such a boring spineless wimp in late game.
Overfox 25 Jul, 2021 @ 7:00am 
One of my favorite Storytellers - keeps things interesting, even late game. Thank you!