Orcs Must Die! 2

Orcs Must Die! 2

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Extended Levels (1.1) Old Version
   
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8 May, 2020 @ 1:14pm
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Extended Levels (1.1) Old Version

Description
This is the old version of the mod. Please subscribe to the newest version at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2162989116
(Unfortunately, as per the workshop comments, the OMD workshop tool doesn't seem to be able to update anymore, so I will have to create a new mod every time an update is released.


Have you ever planned the perfect kill box, only to find that you've reached the final wave and cannot make it quite as spectacular as you'd hoped?
Wouldn't you love to keep going, to keep building until you can fill every available spot with traps, and then sit back and revel in the carnage?
Now you can with the "Extended Levels" mod!

Extended Levels doesn't change anything about the existing waves, it only adds additional waves of enemies, throwing more and more at you. It tries to keep up the same intensity, so that it feels like a natural extension of the original game.
It also doesn't add any additional enemy types. You will face the same enemies that you would in the original stage.

The waves of enemies can get quite large towards the end, so it's probably best to play it once you have unlocked all the weapons.

How is this different from Endless? The problem with endless is that you get less money per round and the enemies get stronger to the point where you have to eventually abandon all traps in favor of the spore mushroom and teleporter. Extended levels doesn't do that. It keeps everything the same as the base game, while simply throwing more enemies at you, so by level 18 the entire stage is often one giant kill box.

Stages currently Included:

The Edge: (was 4 now 8 waves)
Tunnels: (was 5 now 12 waves)
Chasm: (was 5 now 11 waves)
Servant Entrance: (was 9 now 18 waves)

(v1.1)
The Crossing (was 7 now 13 waves)
Passages (was 12 now 18 waves)
Hidden gulch (was 9 now 18 waves)


(v2 progress update) coming soon
Completed Levels:
Big Valleys (was 8 now 17 waves)
Precipice (was 9 now 16 waves )
Corridors (was 12 now 18 waves)
The Crunch (was 12 now 18 waves)
Mirror Image (was 9 now 20 waves)
Upstairs Downstairs (was 12 now 25 waves)
Wind up (was 12 now 18 waves)
Twisted Halls (was 12 now 21 waves)

28 June 2020 update:
I have now finished all 15 of the base game stages, and am currently going into the final testing phase.

Edits:
Hidden gulch (dropped down to 16 waves)

If you enjoyed this, you may wish to try some of my other Non-OP traps to add some variety to your game, like:
the Flak cannon for fliers,
the hoover that sucks enemies towards it,
the storm chaser that strikes the enemy down with lightning bolts.
and many more
You can find them at https://steamhost.cn/steamcommunity_com/id/bradrg/myworkshopfiles/?appid=201790
6 Comments
bradrg  [author] 7 Jun, 2020 @ 2:22pm 
Thanks for the feedback D0nkles. A friend and I are having a great time playing through all the stages again. Glad you're enjoying it.
D0nkles 6 Jun, 2020 @ 1:04pm 
This is great! thank you for extending the life of this game!
bradrg  [author] 14 May, 2020 @ 2:37pm 
Yeah, that's my goal. I will probably release the base stages as a set, and then look at working on the classic / dlc stages separately. I've taken a short break to work on some non-OP weapons upgrades, but I'm done with that now and will get back to the levels.
Small note: I need to drop 2 levels from Hidden gulch. I played it last night and it goes on a little too long. Ideally, I would like to keep each stage under 45 minutes.
Haigen 14 May, 2020 @ 1:03pm 
Are you planning to extend all original campaign levels?
bradrg  [author] 11 May, 2020 @ 9:17am 
Hi Haigen. I've edited the description now to reflect that. Because of the bug that forces me to release a new version every time I update the mod, I'm going to release the rest in larger batches so that people won't have to re-subscribe all the time.
Haigen 11 May, 2020 @ 8:52am 
What are the change notes for 1.1?