Portal 2

Portal 2

73 ratings
Coated
   
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13.376 MB
10 May, 2020 @ 12:09am
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Coated

Description
Cave's Introduction to Mobility Gels Part 1: Coated

This is the first entry in my new mini-series* about the Mobility Gels. This one is all about Repulsion Gel and its interaction with flinging, cubes and fizzler logic. Because this is the first proper gel-focused map I created (anyone who played some other maps of mine knows that I mainly focus on funnels, light bridges and lasers otherwise), it might not be as difficult for most of you as I might think. Because of that, the "estimated difficulty" and "estimated completion time" assessions might not be as accurate to your experience. It's always difficult to accurately assess the difficulty in your own creations. But here they are anyways:

Est. difficulty: ~3/10 (Easy-Medium)

Est. completion time: ~10-20 min

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Credits:

Puzzle design & visuals: TheCompanionCubeGuy

Playtesting: Ashikaga

Music: Forwarding the Cause of Science (Portal 2 OST) by Valve

Voice lines: Cave Johnson / J. K. Simmons
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I hope you like it!

*Yes, I know, I already have three running mini-series with just the first part released, but I really wanted to make a proper gel map and now I'm motivated to continue this style of map.
5 Comments
Andy T 12 Nov, 2021 @ 11:42pm 
Good, while I voted Up for good puzzle design :steamthumbsup: it is barely there for the faulty implementation. Quite easy run, but flaws at the beginning section:

1. I assume the intend is to drop the cube, paint the cube, have it bounce out. Since I cannot see how to paint the feet of that platform to jump in, that is a hit-and-miss mostly a miss. The game hung on there for retries; the drop zone is off-side and cannot paint straight on nor is a sideswipe certain to have cube bounce out.
2. The tolerance for the banking bounce is too tight; it needed retries up the wazoo to bounce correctly instead of clipping the roof or spew back onto the angle panel.
jandlml 28 Apr, 2021 @ 7:06pm 
fun not to difficult map
mikatastrophe  [author] 25 Sep, 2020 @ 12:45pm 
@SpielSatzFail Thanks for making me aware of the issue you encountered, I will make sure to fix this some day (god, the list of remakes is getting longer and longer by the minute...)
I understood what you meant perfectly, unless I'm somehow completely retarded.
This one is indeed a bit easier, as it is my first proper repulsion gel focused map.
SpielSatzFail 24 Sep, 2020 @ 2:18pm 
I encountered a near trapping situation. In the main room I coated the floor with blue gel BEFORE I pushed the pedestal button for the cube which led to the cube jumping off the floor, but only one time and almost always in the wrong direction (I got lucky after some tedious attempts). If you put a water dispensor as high as the gel dispensor, you'd give the player a chance to clean the surface, so a new cube remains there until it gets coated with gel.
Hope you see what I mean. Other than that easy but solid chamber.
henpitts 17 May, 2020 @ 7:50am 
Tricky ending.