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1. I assume the intend is to drop the cube, paint the cube, have it bounce out. Since I cannot see how to paint the feet of that platform to jump in, that is a hit-and-miss mostly a miss. The game hung on there for retries; the drop zone is off-side and cannot paint straight on nor is a sideswipe certain to have cube bounce out.
2. The tolerance for the banking bounce is too tight; it needed retries up the wazoo to bounce correctly instead of clipping the roof or spew back onto the angle panel.
I understood what you meant perfectly, unless I'm somehow completely retarded.
This one is indeed a bit easier, as it is my first proper repulsion gel focused map.
Hope you see what I mean. Other than that easy but solid chamber.