X4: Foundations

X4: Foundations

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Civilian Fleets: Mimicry Extension
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File Size
Posted
Updated
1.625 MB
11 May, 2020 @ 4:56am
4 Apr, 2024 @ 9:54pm
23 Change Notes ( view )

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Civilian Fleets: Mimicry Extension

In 1 collection by Vectorial1024
V1024 Civilian Fleets: Supported Mods
5 items
Description
OBSOLETE FOR X4 7.0+, PLEASE READ EXTRA INFO (e.g. what to do next) https://github.com/Vectorial1024/v1024_civilian_fleets/blob/master/CLOSING.md ; thank you all for your support!

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Create trading fleets and mining fleets to help manage traders and miners. Managing your civilian ships has never been easier. This is effectively Mimic but with extra, useful steps.

NOTICE: If you would like to downgrade to pre-CoH version of this mod, please download the mod from this link and replace the Steam version: https://github.com/Vectorial1024/v1024_civilian_fleets/releases/tag/v4.10

I need to spend some time rethinking about this mod.


Quick Info
  • The continuation to the currently-broken mod Mining Trading Fleet (available at Nexus)
  • The first X4 mod that declares independence from Right Click API (should be the first, I think)
  • Requires SirNukes Mod Support API
  • Totally save-game compatible; ships will still carry out their pre-assigned duties after removing this mod, but they will fall back to vanilla Mimic default behavior and lose a bit of memory
  • Civilian fleets will use your money but does not report possible profits at the "Credits due" section; this is game limitation, and you still get the money after trading
  • Traduction allemande intégrée par les membres de la communauté
  • Eingebaute deutsche Übersetzung von Community-Mitgliedern
  • 裡面已經有中文翻譯
  • コミュニティメンバーによる組み込みの日本語翻訳
Links of Interest
Feature Overview
  • Civilian fleets: fleets, but for traders and miners, such as trading fleets and mining fleets
  • Now also works for salvagers! (Since X4 v5.00)
  • Order synchronization: subordinates irregularly obtains orders from fleet leaders
  • Fleet auto-rename: a quick idea of your fleet compositions
  • The heaven of management: friendship ended with 479 unassigned ships, now best friends with 36 different civilian fleets
Quick Start Guide
You should check the Nexus page for more details, but, if you want to form/join a civilian fleet:
  1. Set and confirm the default behavior of the fleet leader; the default behavior of the fleet leader will be applied to other members of the civilian fleet
  2. Select and assign your other ships as "Mimic" role (refer to the attached pic above)
  3. Setup complete
  4. Forget about the fleet
  5. ???
  6. Profit.
Supported Mods
List of supported mods

Tips from the Mod Maker
When you suspect there is a bug, try to "clean the cache of your game" first (NOT STEAM CACHE! but I just borrow the concept), this is probably some side effects of EgoSoft's programming magic to optimize mod loading/patch file loading.
1. Start X4 without this mod
2. Make a new game (we only need the "entered game" state)
3. Restart X4 with this mod
4. Should be OK now

Current Mod Status
Passive state: avoiding updates if not critical.

Known issue(s)
This mod has entered a very awkward state. I will need time to sort out errors such as "no trade/mine assignment buttons"

Important notice on transitioning to X4 v4.0+:: previous (pre-CoH) civilian fleets will need to be recreated using the Mimic assignment/manually switch over to Mimic assignment. This is an inconvenience, and is probably the only time where updates cannot carry over smoothly. I apologize for the inconvenience, but it will very likely not happen again, because this mod has reached its final state.

2020 August update: order of which updates appear: GitHub > Steam > Nexus. The change of order between Steam and Nexus was made so that I can update the mod in three platforms in a more streamlined way, even though the Steam upload is not very wieldy.
Popular Discussions View All (3)
2
1 Jun, 2020 @ 11:06am
Suggestions
Le Leon
1
18 Nov, 2020 @ 6:03pm
Can i "multi-buy" certain item with the whole "fleet" ?
Swatti
0
7 Jun, 2020 @ 4:20am
PINNED: Downloading from GitHub dev-builds
Vectorial1024
403 Comments
Bigs2013 25 Jul @ 4:18pm 
Hey @Vectorial, just wanted to say thank you for providing us this amazing mod through the years, you did a absolutely amazing job thank you!
UberQuicks 5 Oct, 2024 @ 2:53am 
I'm certain I'm beating a dead horse, but is this mod still usable even without an update. Found this mod to be far superior to ego's current mimic (7.10) and would much rather use this mod instead.

Thanks for creating this mod to begin with, makes trading/mining much easier.

Cheers!
Kotonoha-Enka 17 Sep, 2024 @ 4:02am 
emmmm.....hard for me.I do not have the ability to view authoring source files
Vectorial1024  [author] 17 Sep, 2024 @ 3:03am 
Yes you can! But you will need to look at the xml source files to update the patches...
Kotonoha-Enka 16 Sep, 2024 @ 8:09pm 
Can I continue to use this mod for a trade leader to lead several novice captains in trade or mining? Maybe I can ask you to separate this feature and make it a new mod, but of course it's up to you, I'm just asking without malice.
Fwiffo 13 Sep, 2024 @ 3:29pm 
It's a shame to see this go, I've considered this mod to be an essential part of my playthroughs.

Thank you for all your hard work, Vectorial!
Vectorial1024  [author] 8 Aug, 2024 @ 4:57am 
@ParkerSelfridge

1. I want to slowly step away from modding; and
2, With how active EgoSoft is improving Mimic, I have decided this is now their problem rather than my problem, so there really is no reason why I should continue maintaining this
ParkerSelfridge 7 Aug, 2024 @ 6:11pm 
If the reason for discontinuing the mod had been "I'm not in the mood anymore", then it would be understandable, but the reason "It's no longer necessary" is simply a lie. The main function of the mod is that subordinates of civilian ships imitate the commander. This still doesn't fully work in 7.00. In the end it doesn't matter anyway because this mod requires the mod from Sir Nuke and it doesn't work for me anyway.
Vectorial1024  [author] 2 Aug, 2024 @ 7:06pm 
Vanilla mimic checks the subordinates' skill levels. Please see https://github.com/Vectorial1024/v1024_civilian_fleets/blob/master/CLOSING.md for how to rethink logistics now that CivFleet is not available.
MoonRacer 2 Aug, 2024 @ 6:11pm 
I appreciate all your work on this. But 7.0 mimic is not working as well as this mod. I have a fleet of trade ships sitting and doing absolute nothing for hours except for the fleet leader.