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and this goes for modded thrusters too and this is the value used for the weight calculation as well, so it should account properly for modded thrusters as long as they don't bypass the vanilla data output for some reason
(I usually shutdown thrusters on dock (and several other actions) via EC, but I can see situations where restricting it to a tagged connector would be helpful.)
Are thruster weight calcs based on vanilla values, or does it pull the number from the ship info? (For example, if we're using a mod that adds thrusters, will they calculate correctly, or will it get thrown off?)
but another thing that the dev branch version does is that the mouse can always control the ship even when gravity align is on allowing for minor adjustments.
I'll be uploading our Dev branch as a separate upload soon as the dev version of Excav already includes this and more but GThoro has been too busy to upload it.
some of the changes that i remembered off the top of my head:
- toggle_gaa and toggle_cruise now have optional secondary arguments for on and off to force it to that state
- gravity align now works in artifical gravity too.
- atmospheric thrusters are shut down automatically in space.
- a new config value "DockTag" if a connector has the set docktag in it's custom data and the ship docks with that specific connector it shuts down all thrusters.*
- if the grid becomes static all thrusters are shut down to prevent hydrogen/power waste*
- thruster weight calculation is much more accurate.
- thruster weight calculation no longer counts disabled thrusters
* these only function if no pilot is currently present in the ship as well. if a pilot enters the ship the engines are powered on.
Your post shows up with *no* spaces in front of lines. I suspect the steam comment engine eradicates leading spaces? Is there a way you can use a null character (or even something easily translated like '.'?) in place of spaces?
For who needs it, find in the code
case "toggle_gaa":
_utilitymanager.GravityAlign = !_utilitymanager.GravityAlign;
break;
and change with:
case "toggle_gaa":
if (args.Length > 1)
{
string val = args[1].ToLower();
if (val == "on")
{
_utilitymanager.GravityAlign = true;
}
else if (val == "off")
{
_utilitymanager.GravityAlign = false;
}
}
else
{
_utilitymanager.GravityAlign = !_utilitymanager.GravityAlign;
}
break;
Remember to leave the correct spaces in front of the lines.
For the dev, sorry for changing your code and ty again for such an amazing script!
I just wonder if there is a way to "toggle_gaa" option on or off independent of its state.
I tried both "toggle_gaa on" or "toggle_gaa 1" but they both turn >on< or >off< the planetary alignment.
Is there a way to force set them on or off?