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LSW-RF Ares (PBR Materials) [Valorant]
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
105.200 MB
12 May, 2020 @ 1:48pm
14 May, 2020 @ 8:27am
3 Change Notes ( view )

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LSW-RF Ares (PBR Materials) [Valorant]

Description
"Is this a Negev?"
-Josseda673

Hi Everyone!

This is the Neg...Ares from Valorant

Features:
-Body Groups.
-PBR Materials
-Weapon details (Glow).
-(W.I.P, not available for now, porting this texture skin is hard xD) Prism Skin.

I'm waiting the material editor for Pragma to start working on all my models (i think it's gonna be good)

Changelog:

V 1.0:

-First Release.

V 1.1:

-Fixed inverted normal map (that came inverted by default, WTF Riot?).
-Updated Preview Images.
-Removed Josseda673.

Credits:
Ares Model and Textures - Riot Games.
Ported by me.

Includes:
valorant\weapons\ares pbr.mdl
2 Comments
Josseda673  [author] 13 May, 2020 @ 7:44am 
About the first one, OMG it's true, that came by default since update 0.49 because now textures come in .DDS and not in .TGA, i didn't notice about that, i'm checking 0.47 textures (.TGA ones) and yes they're invierted, sorry about that, i'll fix them. I extracted 0.50 textures and they're invierted too, LOL.

About the second one, the AO thing was an optional thing that a friend and a tutorial told me.

BlueFlytrap 12 May, 2020 @ 9:27pm 
Why are the red and green channels of your normalmap swapped?

Also why are you trying to include an ao texture on the specular material. $ambientoccltexture is exclusively for the eye shaders.