XCOM: Chimera Squad

XCOM: Chimera Squad

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New Subobjective - Save Friendly Shrike Survivor
   
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12 May, 2020 @ 9:07pm
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New Subobjective - Save Friendly Shrike Survivor

In 1 collection by RealityMachina
RealityMachina's Chimera Squad Mods
21 items
Description
Director Kelly: You'll likely meet Shrike cells that have been hired as private guards for businesses or for infrastructure defence. Be a good neighbour and help them out - it'll help Chimera Squad fit into City 31.

Description
This mod adds a new subobjective that can appear on missions: a Shrike cell hired to guard a location that's down to a sole survivor.

Saving them will grant Chimera Squad bonus elerium, intel, and supplies: but the amounts gained are reduced compared to the individual resource rewards gained for capturing a conspirator, stopping a hostage taker, etc.


Requirements
This mod currently requires my personal highlander. It will not function without this requirement.

Compatibility
This mod automatically configures any mission that allows for the capture conspirator subobjective to also be able to support this subobjective. This should automatically work with modded missions without any further changes required.

14 Comments
Speed demon 22 Aug, 2021 @ 10:51am 
I have a problem. A Muton shrike throws a grenade directly at an enemy that's been stupor and as soos as the grenade lands my game freezes up. Has this happened with anyone else?
Vintage 11 Nov, 2020 @ 6:13pm 
I don't know if you coded this directly, but one of the Shrike Survivors just got real smart and targeted a shrapnal grenade that was under two enemies. I was geniunly impressed with the smart AI!
Shitdivers 18 May, 2020 @ 10:39pm 
Perhaps the survivor should be able to be targeted by Cherub's shield, because I wasn't able to do so.
Shitdivers 18 May, 2020 @ 10:13pm 
The enemy of my enemy is my friend.
A Messy B 18 May, 2020 @ 6:35pm 
Spoilers: Why would they be friendly?
Shitdivers 17 May, 2020 @ 11:36pm 
Here's the bug report footage.
https://youtu.be/WPjbAywQBOk
Shitdivers 17 May, 2020 @ 11:24pm 
It seems to have been associating the Shrike unit as an enemy? Idk, it was strange, since restarting the mission seems to have fixed the issue.
Shitdivers 17 May, 2020 @ 11:14pm 
I believe I ran into a end encounter bug where the game never moves onto the next encounter. I'll have an upload of this happening soon.
Funny Hunter 17 May, 2020 @ 12:56am 
Kinda off topic question, do you think it would be possible to port maps or parcels from this game into xcom 2 or vice versa? Also would it be possible to place people´s own illustrations in case of mods that add new characters?
RealityMachina  [author] 14 May, 2020 @ 4:40pm 
It's added as a new subobjective the game can randomly use.