Stellaris

Stellaris

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Pop Growth Change
   
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1.117 MB
13 May, 2020 @ 4:31am
21 Jul, 2020 @ 2:19am
6 Change Notes ( view )

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Pop Growth Change

Description
Changes pop growth to depend on the population.
Each pops growth rate will depend on the strata and living standard.
Robots can build additional robot factories at expense of district space.
Pop migration is increased.
Growing pop selection is more dependent on present pops.
Adds event for overpopulation which creates slums.

This mods aims to reduce effects of having limited amount of planets. So if one player only has 3 planets and the other 10 by 50 years they should have similar amount of pops.


Known Conflicts:
Plentiful Traditions 2.7.2 - Extra Perks
26 Comments
SODI  [author] 23 Jul, 2020 @ 11:12am 
They both overwrite same vanila file.
So depending on load order, parts of this or parts of that mod won't work.
From this mod's side you just won't get the actual pop growth change. Robot part should still work.
It shouldn't lead to any major errors.
But hey, I only included that after looking through the mod contents, haven't actually run them both.
kullen 23 Jul, 2020 @ 6:25am 
How does the conflict with "Plentiful Traditions 2.7.2 - Extra Perks" mod look like? just error message or just random "nop wount work" savegame killers?
giimer 21 Jul, 2020 @ 4:40am 
Thank you ^_^
SODI  [author] 21 Jul, 2020 @ 2:21am 
Oof, you are right.
Didn't expect another bug hidden underneath the first one.
Should be fixed now.
giimer 20 Jul, 2020 @ 5:21pm 
The problem has not been fixed. Organic empires use "Robot Assembly Plants", machine empires use "Machine Assembly Plants" -> "Machine Assembly Complex", "robo factory district" requires "Robot Assembly Plants", machine empires cannot build such factories.
SODI  [author] 20 Jul, 2020 @ 2:36pm 
That was a bug.
It has been Hans'ed.
Thank you for reporting it.
Here, have a digital cookie.
giimer 20 Jul, 2020 @ 1:30pm 
Does this mod only work for organic empires? I started the game with machine empires, but I don't see a way to build a machine building district
Zorlond 1 Jul, 2020 @ 12:36pm 
I'm not sure Steam would let ya, since the name of the site the mod is from is itself censored here (and the mod's name might be too). But it's okay, I appreciate the offer. This mod is still a big step up in realism. :)
SODI  [author] 1 Jul, 2020 @ 12:12pm 
oh which mod is that?
I can try make compatibility adjustment.
Zorlond 1 Jul, 2020 @ 11:26am 
Ah, individual trait detection, that'd be why I didn't notice the difference. Using modded traits, which your mod wouldn't look for, of course. My bad.