Stellaris

Stellaris

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Higher Edict Cap
   
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13 May, 2020 @ 9:01am
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Higher Edict Cap

Description
This mod tweaks the Edict Cap that was introduced in 2.7.*.
Since I thought 1 or 2 at the start of the game was way not enough, i tweaked the Edict Cap a bit, so now everybody gets more of them.

Dictatorial and Imperial get 5 more, meaning they have an Edict Cap of 6 at the start of the game.

Everybody else gets 4 more, meaning they start with an Edict Cap of 5.

All other effects concerning the Authorities have been preserved.

The Executive Vigor Ascension Perk now gives +4 Edict Cap to really give you the possibility to play with as many edicts as you wish.

Save game compatible, and since it only tweaks two little files, probably compatible with everything that doesn't tweak edicts/authorities.

Now get back to playing.

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Thanks to AryxErin, who told me how to make a mod, because without help I'm just a total idiot. Cheers to her.
Popular Discussions View All (1)
0
19 Apr, 2021 @ 3:56pm
PSA: This mod breaks Nemesis/3.0 governments and ascension perks
glencoe2004
9 Comments
한쿡외쿡인 18 Aug, 2020 @ 9:03am 
I didn't mean any mod patch, it's just the vanilla patch alert that happened to be so.
But thanks for the answer anyway.
Btw I think you can update even by simply tweaking a simple description in the mod (not the workshop but in the mod file). That's what I did for Total War Three Kingdom mods, I just updated for notification issue even tho I don't play it anymore.
Zorhold  [author] 18 Aug, 2020 @ 5:57am 
Okay, lots of activity with the new patch apparently:
I'll just say this: I'm currently not playing Stellaris and I'm absolutely not good enough to make compatibility patches for other mods. I haven't tested it with 2.7.2, but the version warning should not impact the mod itself.

To summarize: I'm sorry, but I won't make compatibility patches for any mods, simply because I don't know how to do that and second: I also have no idea how to update a mod. I made this by just meddling with the code a bit, that does not make me a modder :D
한쿡외쿡인 16 Aug, 2020 @ 12:26am 
update to avoid version compatibility alert would be super appreciated.
thx for the mod btw
Heroicone1 11 Aug, 2020 @ 3:45pm 
Launcher says incompatible with 2.7.2, but comments are recent, should i be worried?
Hairy Charlie 3 Aug, 2020 @ 6:40pm 
+1 for compatibility with Cultural overhaul classic/alternate
Allein 3 Aug, 2020 @ 1:41pm 
needs compatibility patch for Cultural overhual classic/alternate, as it causes all the civics added by CO to be thanos'd.
Zorhold  [author] 29 Jun, 2020 @ 9:02am 
@ Terra:

To raise the edict cap even more, go to your steam folder and then:

Steam/steamapps/common/workshop/content/281990/2095187966/common/government/authorities.

There, in the 00_authorities file, change all lines that contain 'country_edict_cap_add = ' to a very high number, so that you won't reach it anyway even with all edicts active. :) Then just save the file, and see if that works.
Terra, the Lunatic 28 Jun, 2020 @ 6:41pm 
Could you make a mod or teach me how to raise edict cap to infinite?
arieviloj 13 May, 2020 @ 9:30am 
Yesss tnx!