Divinity: Original Sin 2

Divinity: Original Sin 2

Not enough ratings
Synestero's Skill Emporium
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.755 MB
14 May, 2020 @ 1:04am
26 May, 2020 @ 1:14pm
29 Change Notes ( view )

Subscribe to download
Synestero's Skill Emporium

In 2 collections by Synestero
Synestero's DOS2:DE Mod Collection
7 items
Fun times
24 items
Description
                          MOD IS STILL IN ALPHA PHASE!

Anytime you use Steam Workshop, there is a possibility an error will occur.

                   IF YOU GET AN ERROR DELETE THE MOD

          FROM STEAM WORKSHOP FOLDER AND REINSTALL

                                             Contributors
I want to really show my appreciation to Fordola and AintNoCasual.
They have kept me motivated and given me many ideas/helped me balance the ideas we do have. Me and Fordola have been working back and forth helping each other out so go and show her mod some love too. Summoners Madness DE

                                                 Skills

Name
Description
Usage
Call Out
Call out your foe. Taunting them to come after you with the intent to kill.
Used on a single target enemy. Requires Warfare 2, 1 memory slot, and 2 ap to use. Has a cooldown of 4 turns.
Thorns
You envelop yourself in a thorny skin, giving yourself bonus resistances, and a boost to physical and magical armor.
Used on yourself. Requires Geomancer 2, 1 memory slot, and 2 ap to use. Has a cooldown of 6 turns. This is a stance.
Protector Infusion
Increases summons vitality by 10%, Physical resistance by 10%, Physcial and magical armor boosted, and gives the Protector class skills.
Used on your summon. Requires Summoning 4, 1 memory slot, and 2 ap to use. Has a cooldown of 6 turns.
Protect
You call to your god to split the damage of a single allied target by 50%.
Used on yourself. Requires Warfare 2, 1 memory slot, and 2 ap to use. Has a cooldown of 5 turns and sets Guardian Angel Aura for 4 turns.
Bolster Defenses
Call upon mother earth to gain armor and resistances from the minerals around you.
Used on yourself. Requires Geomancer 4, 2 memory slots, and 2 ap to use. Has a cooldown of 6 turns. This is a stance.
Ground Strike
Jump and strike the target area which causes knockdown.
Jump to target area. Requires Warfare 2, 1 memory slot, and 1 ap to use. Has a cooldown of 4 turns. This ability has been weakened so it is not too op.
Protection Skill
Targeted Character other than yourself gains 30% physical and piercing resistance for 3 turns.
Requires Geomancer 2. Requires 2 ap to use. Has a cooldown of 6 turns.
Magical Protection Skill
Targeted Character other than yourself gains 30% resistances from all element based attacks for 3 turns.
Requires Hydrosophist 2. Requires 2 ap to use. Has a cooldown of 6 turns.
Cleanse Skill
Cures all negative status effects and safeguards you for an extra turn from said status effects. Reduces Vitality by 20% for the duration.
Requires Hydrosophist 4. Requires Character Level 4. Requires 3 ap to use. Has a cooldown of 6 turns.
Protector's Prayer
Heals you for 30% Vitality.
Requires Warfare 2. 0 ap to use. Cooldown of 4 turns.


                                               Traders

One close to the original warfare trader Kalias in Fort Joy. In town close to the tavern near the ladder in act 2. Act 3 trader is located on the boat near Sergeant Zrilla.


                                                 Social
                                                 My Discord -The Sinestral Realm[discord.gg]


                                               Required
                                                      Norbyte's Script Extender[github.com]
Popular Discussions View All (2)
0
19 May, 2020 @ 11:51pm
PINNED: Future Updates
Synestero
0
26 May, 2020 @ 1:15pm
Current Version 1.1.4.2
Synestero
4 Comments
Synestero  [author] 6 Apr, 2023 @ 5:41pm 
@Dr_Duskull unfortunately as of rn I am staying busy with other projects. I may some day come back to this. For now it gives a decent amount of abilities that can be played along with other mods that add more abilities. Sorry if this is an inconvenience.
Dr_Duskull 24 Mar, 2023 @ 12:33pm 
any plans on updating this mod?
Synestero  [author] 20 May, 2020 @ 5:22pm 
@lost_soul It used to be too strong it did more damage then what was needed. So, to make it more compatible with the usage of other CC based mods, I lowered its damage output.
lost_soul 20 May, 2020 @ 4:20pm 
Hi just read through your skills. Sounds great. You said you nerfed ground strike....jump skill and knockdown for 1 AP sounds a must have skills for many builds.