Noita
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More Loadouts
   
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6.010 MB
14 May, 2020 @ 9:46am
1 Change Note ( view )

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More Loadouts

Description
Make sure to disable the official "Starting Loadouts" mod when using this mod, those loadouts are included in this mod, up to the "Butcher" loadout as of 5/14/2020.

Started doing a couple of Noita runs, so i decided to revive this dusty old mod and take the chance to bring it to the workshop so it doesn't get lost in the sands of time forever.

This mod adds 16 new random starting loadouts:
  • Grease Wizard(Oil)
  • Toxic Wizard
  • Vampire Wizard
  • Ice Wizard
  • Bomb Wizard
  • Melting Wizard
  • Blade Wizard
  • Relic Wizard
  • Necro Wizard
  • Berserker Wizard
  • Combustion Wizard
  • Hydromancy Wizard
  • Blood Wizard
  • Gravity Wizard
  • Chaos Wizard
  • Common Wizard(the default starting "class")

3 more added in version 2:
  • Light
  • Desert
  • Speed

4 New Spells:
  • Toxic Trail
  • Crit on Toxic
  • Explosion on Bloody
  • Dirt Trail

1 disabled spell:
  • Blood Trail(just in case it's enabled in a patch or by another mod i made the Id for mine different, so it shouldn't cause any problems)

12 new spells in Version 2:
  • Large Concentrated Light
  • Giant Concentrated Light
  • Concentrated Light with Timer
  • Concentrated Light with Trigger
  • Large Concentrated Light with Timer
  • Large Concentrated Light with Trigger
  • Sand Bolt
  • Sand Arc
  • Water to Sand
  • Super Speed Up
  • Flash Bolt
  • Flash Bolt with Trigger

Check changelog tab for more info.

A bit of a Disclaimer:

I'm not that much into Noita, so i can't promise i'll keep the mod updated every time the game updates, or check for compatibilities with other mods, for reference the last time i updated this mod was in November 2019. This is pretty much just a personal mod that i figured i might as well upload.

So feel free to do whatever you want with this mod, if someone wants to take over it, or canibalize it into another mod, or whatever just go ahead my dudes.
12 Comments
Flamangos 9 Oct, 2024 @ 6:27am 
@LittleEvo Modder skill issue
LittleEvo 14 Feb, 2023 @ 3:53am 
@Ted Bunny skill issue
FlyingFinn 27 Jun, 2020 @ 8:43am 
Hi, I'd like to report an issue with the large laser spell. It's looking for the file "mods/more_loadouts/data/particles/shine_pink.xml" but is unable to find it and this fills up the log with errors.
Jenno 21 Jun, 2020 @ 12:10am 
Is there a way to disable this mod forcing you to a certain playermodel?
joey12313 9 Jun, 2020 @ 9:38am 
can u please put in the eldirtch wizards the guys with tentacle wands they are so cool they were in the offical starting loadout mod but not in yours can u put them back/put them in
Teejay_z 5 Jun, 2020 @ 6:06pm 
What Starting Loadout mod is he talking about? I can't find it
Crashman 3 Jun, 2020 @ 12:39pm 
Yeah, subscribing to the mod downloads the individual fines to your computer; for Noita the files end up in [Drive] > steamlibrary > steamapps > workshop > content > 881100 (*) > 2096281151 (**)

*At least, that's the # for the Noita workshop on my PC.
**At least, that's the # for this mod on my PC.
I've no idea what/how to edit, so I appreciate your offer.
Nito 2 Jun, 2020 @ 8:37am 
Just wondering, is it possible that I can get the files? Im not sure if the workshop just gives a prepackaged workshop file. If you prefer not, thats fine, just saw that you'd be fine if someone decided to tinker with it
Crashman 28 May, 2020 @ 7:13pm 
Hi, enjoying the mod so far; I have run into an issue though. I have wand with a couple of giant laser (blue) spells on it and I'm experience a problem where the game lags extremely hard whenever that wand is producing a particle effect for the giant laser spell. I tried putting the spells (and just those) on another wand and the same problem occurred. The lag clears up when I have any other wand with other spells in my hand, so it's gotta be due to the blue laser. If you could offer a fix it would be much appreciated. Thanks!
Justice 24 May, 2020 @ 1:50pm 
FUN