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- Odrysian Kingdom, Arverni and Numidians have broken Family Trees. Numidia have no tree at all.
- Tylis navy admiral has no name at all. Its empty, but not sure, its may be localisation bug. But without mod in vanilla all ok with that.
- Axum faction leader have that funny portrait. I think you know this guy: https://imgur.com/a/68Ylkgg
- Saba faction capital (Marib) has no unique building Great Dam: https://www.honga.net/totalwar/rome2/building.php?l=en&v=rome2&f=rom_saba&b=dk_saba_marib_dam_1
Its undestroyable and unbuildable, so its nessesary to spawn it from the start.
recreating the grand campaign was a large undertaking so while it's unfortunate with these bugs I guess it was to be expected.
I will keep updating untill we achieve perfection.
Also you told Family Trees recreated, but Pergamon for example have totally different tree from the vanilla setup. Thats not a big problem, but if you Novaspook up for fixing this, i willl check another factions trees...
i will perhaps make my mod lighter later ^^
thanks mate !
1) Make a copy of agent_uniforms_tables
2) Find the 5 lines starting with dk_fem_illy_general_01 - 05
3) Replace the content of each line with the data from FemGen_Teuta line.
Problem solved :-)
Now all female generals will use her appearance. If you only replace 1 out of 5 there is a 20% chance.
what table is it ? i will download you mod to check it too anyway
if i can finally add teuta look in rotation, my dream will finally comes true
i succeed for litteraly all generals from all campaigns by simply replacing some default looks by the other one in variantmeshes, only teuta made crashes when doing so
that was the only character i cant add in battle unit too (as soldier)
damn hype is back xD
https://ibb.co/W3S30t8
Added the Teuta skin as a spawnable general and she spawns just fine during campaign.
turns out I was just a noob, the game will always use default DB values when generating the startpos.esf. Thats why it will never find character art from other campaigns or new ones I add. However you can modify the DB files and the game will use the new generals from turn 1 and forward.
The start generals can be corrected manually in PFM.
dont you think that simply placing copies in a different dirrectory + modify the links would be fine ?
a new interesting battery of tests will come xD the first who finds the solution will tell the other ^^
btw your mod is also an idea i digged a lot, so im all in too !
have fun ;)