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Anyway, I love this!
Yeah, having a Rock Buster Weapon that doesn't suck would be a good thing to have...
Not many people are Rockman-crazy here, though.
There are tons of available 3D models of busters on the model-resource website for MMXDiVE, people are probably just lazy or something to AT LEAST port them as props.
The rising slash was admittedly a bit much for me to ask, my Hubris eclipsed me for a bit.
So don't expect me to do advanced things like some you have stated. Sorry :/
The charged sword attack, however I take note.
I think it needs improvements badly.
The sound effects aren't right, the Saber could use a model change & basic functionality could use an improvement.
A simple combo system could be implemented in which if you land a hit, you can follow it up with 2 faster, successive hits.
the Omega 7-hit Combo could be an administrator feature that would allow you to be able to combo as long as each attack hits the enemy & each successive slash in the 7-hit Combo could be automatic (You can hold M1 & the new slash will be registered) as long as each slash contacts the enemy.
The Rising Slash could be possibly done via pressing M1 at the start of a jump.
I'd also change the Secondary feature from a badly-implemented dash to the ability to charge your saber for a charged slash.
I'd also change the holdtype from the crowbar one to the 2-handed sword holdtype & change the viewmodel to boot.
I just need to find another sound file for it, and I can try to make it done!
Thanks for the idea