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dm_Hazard
   
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Game Mode: Deathmatch, Custom
File Size
Posted
Updated
1.447 MB
29 Dec, 2013 @ 2:42pm
8 Jan, 2014 @ 4:56am
4 Change Notes ( view )

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dm_Hazard

Description
remake of Crossfire from Half-Life 1 Deathmatch


Its not true to the original, not at all, because I did this map for a 48h speedmapping contest by mappingbase.de

Maybe some day I will make a bigger version of this with DE and/or CS gamemode.

UPDATE: Now with Weapon Pick ups.
10 Comments
<Madsta> 25 Sep, 2014 @ 4:35pm 
btw did I deleted you or you deledted me from friends list? =X this is Madsta...
<Madsta> 25 Sep, 2014 @ 4:34pm 
Looks good. thumbs up!:happyTom:
Jds4578 6 Mar, 2014 @ 12:52pm 
its like as if there is only 1 T Spawn area
Jds4578 6 Mar, 2014 @ 12:51pm 
i have tryed running it on my server, in custom game mode & Deathmatch mode. and Ts spawn in a black area and cannot move out of it...description says deathmatch or custom gamemode both gamemodes dont work with Ts...
Jds4578 6 Mar, 2014 @ 12:36pm 
well, what gamemode are you supposed to run the map at?
Abdul  [author] 6 Mar, 2014 @ 10:44am 
uhm, when I play the map and my friends we didnt have that problem oO
what gamemode you play?
Jds4578 6 Mar, 2014 @ 10:21am 
why do T's end up spawned stuck in black space, while CTs are left running around the map? really?
Abdul  [author] 5 Jan, 2014 @ 1:28am 
map updated with weapon pick-ups!! Check it out
Drug Cyborg, FBI 1 Jan, 2014 @ 12:14am 
Plays great aside from a few pathfinding glitches. Could use more in the way of decoration (signs, small props, foliage) and needs a few generic buildings around the perimeter to mitigate the jarring view into the all-devouring void around the map, but I like the functional look it has.
Arby Fartbert 29 Dec, 2013 @ 11:33pm 
looks interesting