Total War: WARHAMMER II

Total War: WARHAMMER II

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Longer Battles Mod (revised)
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Tags: mod, Battle
File Size
Posted
Updated
362.364 KB
15 May, 2020 @ 3:27pm
4 Feb, 2022 @ 2:22pm
14 Change Notes ( view )

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Longer Battles Mod (revised)

Description
This mod is intended to lengthen battles so that the large battles are not a frantic click-frenzy. This mod makes changes similar to my Longer Battle Mod created for Three Kingdoms, Rome 2, Attila and Shogun 2. It is save game compatible and also works with all expansions.

***The changes are intended to be minimalistic in nature. No unit values are adjusted!***

Tired of having your entire battle line routed before you have a chance to give orders to all your units? Tired of constantly jumping from unit to unit to give orders, making battles feel like they are an exercise to see how fast you can click the mouse? Don't want a mod that changes much of the original game? Then this mod is for you!

Unique changes:

-Base "to hit" percentages have been carefully adjusted to lengthen battles slightly but significantly, to give you more time to react to the action and observe the carnage. This change increases battle length by 150%, average, and as much as 200%, depending on the variables and the situation.

-Carefully adjusted fatigue levels and thresholds to create a little more realistic situation and to reward the side that intelligently keeps and uses a reserve force.

-Doubled the effectiveness of shields when it comes to blocking missiles.

-Reduced the rate of fire of all non-tower type missile units by 25% (to cut down their "fire hose" effect on the battle, and to keep missile units from being too powerful now that melee combat takes longer).
128 Comments
Wither 18 May, 2024 @ 6:01pm 
Greeting.

Is the mod still functioning with current patch?
Volcano  [author] 26 Jan, 2024 @ 3:16pm 
Sorry, I have since moved on to WH3's mod where I did that there. At some point I might go back and carry those changes here, but I have a lot of mods to maintain and I have to maintain the present ones. :steamfacepalm:
Scotvince 26 Jan, 2024 @ 3:12pm 
Could you reduce the winds of magic resplenishment?
lwhのsama 21 Jul, 2023 @ 7:49am 
Q:听起来不错,谢谢你。我有个问题,你说的“资料片”是指如果像卡塔纳的南方王国或克拉卡德拉克等相应的mod被激活,整个工作室的其他单位也会被改变,还是说只有基础游戏单位被CA激活?
A:这意味着它应该适用于任何东西。任何DLC,任何mod。它不会改变一个单位,它改变了战斗的基本数学,所以所有东西都受到同样的影响,应该与它一起工作。:steamthumbsup::steamthumbsup:
Volcano  [author] 9 Jul, 2023 @ 9:06pm 
Well, unfortunately I won't be making any WH2 mods anymore, because I don't play it anymore, instead spending that time in WH3.
The Phoenix 9 Jul, 2023 @ 5:07pm 
For TW:WH3 you develope this one - link below - (taking it up another 'nodge'). Any consideration for a similar mod for TW:WH2 ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853235998
The Phoenix 9 Jul, 2023 @ 4:37pm 
Ok - thx for the quick replies...
I posted a suggestion on the sound system in the TW-discussion forum. Probably vain hope, but hopefully it gets picked up sooner or later by the CA-devs

https://forums.totalwar.com/discussion/333683/proposed-feature-maintain-combat-sound-while-in-slowmotion-pace-w-sound-as-if-regular-speed#latest
Volcano  [author] 9 Jul, 2023 @ 3:59pm 
Thanks for the compliment, glad you like it. Yes, I try very hard to keep all my mods up to date and functional, no matter how old they are.

Regarding the slow motion no sound, sorry, this cannot be done by a mod because it seems to be coded behavior within the game itself. I have always thought that was silly too, making slow motion pretty much useless, but it is what it is unfortunately (which is why I made the longer battle mods). :steamfacepalm:

If you like WH2 then you will certainly like WH3. Have fun! :WH3_clasp:
The Phoenix 9 Jul, 2023 @ 1:07pm 
Hi Volcano - I have been looking up some of your work and I must say, I am impressed with the level of quality and commitment !

It is actually mods like yours that make me consider buying TW games at all in the first place (too quick-paced, taking the fun out of strategy). I am currently considering TW:WH3 and I noticed you made several mods much like the one you did here for TW:WH2

One major ask I have - I noticed you made a battle sound tweaking mod for TW:WH3. Would you be able to make a mod (or adjust your current one) so that combat sounds are NOT muted when we put the game to slowmotion ? I feel that combination of such a mod with your other battle length extending mods AND in-game slow-motion setting would result in the full Warhammer experience as it was originally intended...
The Phoenix 9 Jul, 2023 @ 2:40am 
After testing - a battle which in vanilla took 4', extended to 5'40 with this mod. Substantial and better than other mod's I tested