RimWorld

RimWorld

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PWG Bioweapons
   
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
2.735 MB
16 May, 2020 @ 7:51pm
27 Dec, 2022 @ 12:08am
25 Change Notes ( view )

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PWG Bioweapons

Description
EPOE recommended but not required, it just makes the limbs easier to craft

Have you ever wanted your pawns to bite someone and set them on fire? How about a bionic arm that creates an EMP with each punch? A medieval sword dipped in poison? Tameable insectoids? craftable luciferium? All these and more available with PWG Bioweapons

Features:

5 elements: Fire, Hypothermia, EMP, Toxic Buildup, Stun
All are already in the game, but other than the zeushammer and plasmasword, not used in weapons really


28 new animals: Each element has a boomrat, boomalope, and one of each "wandering insectoid"

Upon milking any of the new boomalopes you get a special milk variant, used for crafting

Wandering Insectoids are insectoids that are tameable, and rather than functioning through infestations, they wander in like cougars and wargs. THEY ARE NOT AUTOMATICALLY HOSTILE.



22 normal bionic body parts:
For each element there is an arm, a jaw, a scorpion tail, and a megaspider claw
One non-elemental combat arm and combat jaw

10 "Legendary" bionics: Arms with two damage types



Weapons: Each element (for the most part) has a sword and a bow, craftable early on. The one exception is that EMP bows are not added, as inflicting damage works differently between melee and ranged, and i can't use a specific function for bows.


Drugs are now complete!

Luciferium is now craftable, it's still expensive but that's a given.

Absolution is crafted variant of luciferium, which is a fair bit more expensive, and still addictive, but will not kill you if you stop taking it.

Venom: Causes mild slowness and a mild mood decrease, but increases healing, increases infection recovery, and decreases bleed speed. Less effective than the royalty implants, but is cheaper and is a drug.

Icer: basically a temporary drug version of a painstopper.

slowdown: think smokeleaf, different stats but same idea.

FlameVeins: Combat enhancing drug, with a downside of increased pain. Good with icer or if you prefer a pawn be downed rather than killed.

Escape: voluntary coma drug, designed for use in prisons.

Fury: Stronger version of FlameVeins, better stat increase, even more pain.



New tab for research. Most of what you need to know for crafting is there.



Planned Features:

Neutroamine boomalopes, there are already mods with them but i want to add them to this one.

Boombugs

CYBORG ANIMALS and/or robotic versions of animals

Potential alternate versions of bionics, such as inflicting frostbite rather than hypothermia, heatstroke over fire, hypothermic slowdown over stun, not sure if anything for toxic, i don't want progressive diseases there.


FAQ/IMPORTANT QUESTIONS

Q:How do i get the glands/Claws/Spinal Extensions?

A:Boomalopes use the gland condenser, spelopedes the spinal stabilizer, megaspiders the claw stabilizer. Craft one, install it, then remove it, it will give you the appropriate part which you can either craft into a bionic, or in the case of the claw, just install. Element is determined by the element of the animal. You can also turn the boomalope fluids into glands.

Q:Are these animals supposed to go manhunter when attacked?

A:Yes, these aren't animals so much as living weapons, if you hunt them you better have some good weapons.

Q:Is this mod compatible with A Dog Said?

A:Use cyber fauna for these animals. The only body part that isn't compatible with cyber fauna bionics has its own bionic added by this mod




96 Comments
LansdowneSt 31 May, 2024 @ 5:59pm 
...1.5? This is one of the like 3 mods I'm still waiting on
Rockstar 17 Feb, 2023 @ 8:48am 
Thanks for your work on this mod!
Austinvonmonkeybutt  [author] 27 Dec, 2022 @ 2:35am 
so, to summarize since i tend to ramble in the notes, this mod is not explicitly compatible with ADS, since that requires it to be patched manually, however it IS compatible with cyber fauna, all of the cyber fauna parts should work with the animals from this mod. The animal parts from this mod however should not require Cyber Fauna to work. You should not need cyber fauna per se but i would recommend it since Cyber Fauna has some functionality that this mod does not have an equivalent version for such as early game prosthetics and biological part repair
Austinvonmonkeybutt  [author] 27 Dec, 2022 @ 2:25am 
yeah that's how it ended up being for both the legs and the jaws with this mod.
76561198200927393 27 Dec, 2022 @ 12:52am 
* The relevant locations were the legs. Sorry, that was unclear.
76561198200927393 27 Dec, 2022 @ 12:51am 
Oh, nice dude. How it was done with power claws in ADS was that power claws would be able to be installed on humans, as well as animals in the relevant locations if they exist. Regardless, thank you for this cool update!
Austinvonmonkeybutt  [author] 27 Dec, 2022 @ 12:13am 
just released an update, you should be able to install jaw implants in animals, and there should be a crafting recipe to convert an elemental arm to an animal leg version. do note that this works with single element bionics, so you should not be able to do so with legendary or reaver bionics.

as a side note, it isn;t intentional but you technically can install animal legs on your human pawns, i know how to make human only recipes, as well as recipes for body parts like tails and elytras, but i could not figure out how to make animal only recipes for body parts that share the same name between humans and animals, such as "leg"
Austinvonmonkeybutt  [author] 26 Dec, 2022 @ 10:29pm 
i would basically just need to add a new recipe file that would allow you to install the limbs in place of the animal equivalent limbs, i just need to track down what the animal limbs are called internally, since "shoulder" is used for pawns
Austinvonmonkeybutt  [author] 26 Dec, 2022 @ 10:24pm 
it's certainly possible, just more of a figuring out how issue
76561198200927393 26 Dec, 2022 @ 10:15pm 
Alright fair enough, please do inform if doing it is impossible