ENDLESS™ Legend

ENDLESS™ Legend

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Victory Condition Tweaks
   
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TYPE: Extension
CONTENT: MajorFactions
Tags: UGC
File Size
Posted
Updated
1.373 MB
20 May, 2020 @ 3:25pm
16 Nov, 2022 @ 6:44pm
4 Change Notes ( view )

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Victory Condition Tweaks

In 3 collections by Iceberg
masterracefactionmodcollection
41 items
Iceberg's MP Collection
23 items
FCF Starterpack
28 items
Description
(Ensures era 6 science tech receives improved formulaic priority from ELCP when placed below Military Revolution in load order)

Wonder building cost substantially increased. It was very common to win this way.

Quests scale with game speed now. Quest victory was very rare. (Thanks LeaderEnemyBoss for the property)

Diplomatic victory point cost was lowered. This is another rare victory condition.

Economic victory dust cost increased. This was a somewhat common victory condition.

Expansion requirement lowered to 1/2 of all regions instead of 2/3rds. This was another rare victory condition and most people would call the game before it's even over because it just takes too long to win this way.

Supremacy victory was changed so that it cannot occur before turn 100 now. You can take people's capitals sooner, but you'll have to hold onto them until then. Supremacy was by far the most common victory type. This has the side-effect of making elimination no longer redundant.

Science victory slightly increased in speed due to a change to the era 6 technologies.

Depreciated: (Era 6 techs have been improved somewhat. They've been altered in terms of their priority so that they multiply a greater proportion of your FIDSI than they used to. You may have noticed you don't really get a 100% increase. That's because the multiplier was being applied on your base FIDSI without any percentage-based bonuses being applied. The formula is moderately improved now.)

ELCP quest balancing adopted:
"Rebalanced the Erycis lore quest 'The Land of Godheads.'"
"Buffed the Dust and army reward (scaling with Era)."
"The army reward of the "Mothers in Distress" quest now scales with Era (number of units, equipment and level)."
"Improved the Rewards for the Quest "Surprise Party!" Also reduced the timer for the second step of the quest."
4 Comments
Iceberg  [author] 3 Dec, 2020 @ 3:37pm 
That's outside the scope of this mod.
MelodyFunction 3 Dec, 2020 @ 1:30pm 
Probably. On normal, I tend to win on turn~ 120 with economic and can reach some of the others just as fast.
Economic victory cannot be nerfed by just changing the condition itself, its got more to do with how you can stack dust acquisition later on and how powerful acquiring dust is.
As mentioned, if you win economic by turn 80, youve already won since turn 60-65. Your change makes it so you by like turn 85 or something... but youve still already won since turn 60-65
Iceberg  [author] 3 Dec, 2020 @ 11:15am 
On fast you can win by turn 80 if you know what you're doing
MelodyFunction 3 Dec, 2020 @ 9:20am 
Might I suggest to not increased the Economic Victory Dust Cost?

The way economic victory works is.... you build yourself up, buy out multiple armies per turn if really needed and just need to spam the end turn buttons for 10 rounds. Spamming it for 12, or even 15, rounds makes no difference, you have already won way before that.