Total War: SHOGUN 2

Total War: SHOGUN 2

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Master of Strategy FOTS Revised (AI builds cannons and proper buildings FIXED)
   
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Tags: mod
File Size
Posted
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30.883 MB
20 May, 2020 @ 7:49pm
28 May, 2020 @ 3:39pm
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Master of Strategy FOTS Revised (AI builds cannons and proper buildings FIXED)

Description
*IF YOU SUBBED TO MY OLDER VERSION, UNSUB FROM THAT AND SUB TO THIS ONE INSTEAD!!!!!!!!
*Mod file is called: "L MOS FOTS REVISED SUBMOD".
*Unsub to MoS FOTS part 1,Change the name of this mod to the following:
MoS_FoTS_part1_(main)
Then activate it.
DO NOT SKIP

Basic Concept:
I have noticed that MOS FOTS AI does not build cannons, proper modernized buildings, factories and elite units. This submod forces the AI to do these things for players to have a fun experience.

Details of the Changes:
-I have changed cost and resource requirement of buildings, as well as specific AI building priority.
-AI will construct artillery schools, as it is now cheaper and all AI including traditionalist and ultraconservative AI will have building priority, they are hardcore conservatives but they should understand cannon>sword folded 1million times. The reason why AI did not train cannons is because they never build the artillery schools, because it was too expensive for the starting funds and had the same AI pority as encampments, which are way cheaper.
-Ports can now recruit wooden cannons, 6pounder light cannons,and mortors. This is in case the AI still does not construct artillery school for some odd reason.
-All AI will have pority to construct military or foriegn ports, so players will encounter bigger ships and more western mercs.
-Second tier port secondary buildings no longer require research of tech.
-AI that are modern and ultramodern will now construct military and industrial towns. Second tier military and industrial towns upgrade no longer require bricks, as no faction starts with brick resource buildings. However further upgrades of military and industrial towns will require the brick resource.
-Modern and ultramodern AI will now have greater priority to construct brick workshops to upgrade their modern towns.
-Traditionalist and ultraconservative AI will still construct traditional towns.
-Modern and ultramodern AI will construct factories of all different sorts, but have a slightly higher pority to construct ammo and weapons factories compared to other resource factories. This is because I want the AI to be able to train elite forces in the late game.
-Those that play Tsu will now notice that basic yumi and teppo Ninjia will no longer require a speacial resource, just as Kachi and Ronin units don't require reource. It's more fair gameplay wise both for Tsu AI and Tsu players.
-Buildings are now repriced, so players no longer have to save money for 40 turns to build a port or upgrade a castle, instead it's like 10 turns or so, the slow pace is retained but not to an insane degree. But units are the same price, because armies are not very large in this period. Those that want imported ships will still need to fund them with savings from several provinces, ironclads are not for the financially feeble.

*****Master of Strategy FOTS is made by Engineer Weierstrass, this is simply a submod, all rights and credits goes to him. Please support him if you like MOS FOTS modpack.*****
50 Comments
Rider of Tang  [author] 2 Feb @ 9:51am 
I think you have to edit maps, for that I got no idea, you should ask on one of the modding fourms
TechPower$ 1 Feb @ 12:33pm 
Rider of Tang, do you know, how to make European factions trade all resources like iron, cotton, tea and other?
Rider of Tang  [author] 19 Dec, 2024 @ 3:25pm 
No bro, I think there are plenty of fixes for regular campaign AI.
I just made this one for MOSFOTS mod because the AI is completely oblivious to the new systems in place.
Phantom Menace 16 Dec, 2024 @ 4:27am 
Do you have any AI fixs for regular campaign too?
Rider of Tang  [author] 26 May, 2024 @ 5:50am 
yeah I am not much of a modder no idea whats going on, I just changed table stats for AI priorities
CrusaderJooJ666 13 May, 2024 @ 5:52pm 
The mod doesn't crash but the buildings and techs descriptions are all messed up. The research screen is also messed up and a lot of stuff on the right side is left out of the menu. No idea what causes it, maybe the recent patches are incompatible with mod :/
jornambre 1 Jan, 2024 @ 1:36am 
@Tot, @Tactical Coffin
I've managed to get my mod manager to work. No crashing. This is the guide to the method I used IIRC:
https://www.youtube.com/watch?v=gUBYJp0FjPA
Tactical Coffin 24 Dec, 2023 @ 11:05pm 
@Tot
Same here, replaces the MOS part 1 as instructed, CTD when loading into new campaign
jornambre 27 May, 2023 @ 7:38pm 
@Tot
After the latest update to shogun 2 the other day the mod manager is apparently broken. Have you tried setting the game to the [linux-pre-2022-update] version?
Rider of Tang  [author] 25 May, 2023 @ 7:59am 
Not sure man, I am not much of a modder, cant really help with troubleshooting. Make sure you actually delete MOS FOTS part 1 file and redownload it