Divinity: Original Sin 2

Divinity: Original Sin 2

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Dominance DE
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9.827 MB
22 May, 2020 @ 8:13am
25 May, 2020 @ 7:01pm
5 Change Notes ( view )

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Dominance DE

In 1 collection by Empress Fordola
Fordola's used mods
10 items
Description
Description
This mod adds 2 skills, which can be found at the Fort Joy Beach. (The one you land on right after the tutorial ship.)
In the other chapters they can be found on the Ship on top of some crates.

-Uncontrollable
Cast it on an Ally to make it uncontrollable in combat. It is able to be toggled on and off.

-Turn into Companion
Turns target into a Companion. Skill is Toggleable too now.
(needs more set up if you want a converted target to come to other chapters with you.)


Contributors
BlueFire For making all the scripts and helping with all the bugs.

Synestero For helping with everything, without him I wouldn't have done much either. He also helped with 90% of the script for the "Add Companion" part of the mod.

Me: Fordola For making a prototype version of this mod before, which led to this one. For starting the project and uploading it.


Bugs and Thoughts
-Uncontrollable:
None found yet.

-Add Companion:
Go to discussion for this.

-Can't see the skillbooks for some reason?
Try this >>Patch<< .
Popular Discussions View All (3)
15
16 Jan, 2021 @ 4:54pm
Add Companion Bugs
Empress Fordola
1
1
16 Dec, 2020 @ 8:42am
Experience with AI controlled teammates
Mrvecz
0
25 May, 2020 @ 5:07am
Current Version: 1.0.4.0
Empress Fordola
106 Comments
jamiemorton1978 24 Jul, 2024 @ 8:00pm 
Ive been spamming big npc fights. I teleport jahan all over act 2 just to see him work his magic. It does take time to setup. But is a lot of fun. And npcs stop moving to there area when far enough away from it.
LeoArcticaa 19 Aug, 2023 @ 2:41am 
Maybe im being stupid but when I cast this on a npc, a source hound to be exact cause I wanted a doggo ^^

But for some reason none of their abilities could be used on enemies and they would attack my own team if i walked past them in combat, basically doing the attack of opportunity.

Is it because, Source Hounds are classed as enemies even though they were not hostile to start with?
Fonariuz 27 Jul, 2023 @ 6:48am 
you talk about needing more setup if you want to take someone to another chapter, what setup would that be?
Freak4Leeks 17 Jun, 2023 @ 5:21am 
Has that day come that we know? Or are we all still waiting for that day? I'd like to know. (Know if that day has come i mean, not if it's safe to uninstall, although i would like to know that too)
Empress Fordola  [author] 10 May, 2023 @ 4:32am 
That is a very good question. Maybe some day we will know.
EXCELSIOR 9 May, 2023 @ 4:37am 
Is this safe to uninstall mid-game?
Synestero  [author] 6 Apr, 2023 @ 5:45pm 
@Victor the Dragon we have both moved on to other things. Unfortunately this is what the mod is currently unless for some reason we do decide to move forward with it in the future. We are both busy with other projects and life things. The code isnt designed to completely remove the script of all npcs so some npcs will bug out. If you find which ones feel free to message me and I will let Fordola know which ones are having issues.
WC122 30 Mar, 2023 @ 10:50pm 
if use the 2 skills to yourself , you disappear
Victor the Dragon 23 Feb, 2023 @ 6:12am 
I don't know what mod is needed for this.
Empress Fordola  [author] 22 Feb, 2023 @ 6:18pm 
The mod is complete.

The issues with the NPC's walking back, is the NPC's scripts etc., if they were patrolling an area, they will continue to do so even while being a companion.

If you want to bring an NPC to another chapter, you would have to mod the game and place a copy of that NPC on those other chapters and possibly add some more things, which I am not sure of.