RimWorld

RimWorld

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Fallout Races: The Robots Pack 1.1
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Mod, 1.1
File Size
Posted
Updated
15.642 MB
22 May, 2020 @ 7:03pm
5 Jun, 2020 @ 9:37pm
6 Change Notes ( view )

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Fallout Races: The Robots Pack 1.1

Description
IMPORTANT:
I uploaded this instead of updating the other one due to that one requiring Extended Verb Framework. I got tired of waiting on it and came with a new way, just using simple weapons. The Assaulton face laser is disabled due to issues until I find a fix.

Join our Discord for upcoming mods, features, and ways to help out!
https://discord.gg/bDj7F8P

I need help on another project. We are exploring ways of implementing player made cities. This would be a great way to incorporate quests and other complex things. But I need people to draw cool looking (doesn't have to be functional) cities or vaults or total recreations of the cities from the Fallout universe. If you guys could send me the saves of those cities we can add them in game.

Change Log:
I redid all the weapons to be more balanced with my upcoming mods. I removed assaultron face laser. I added descriptions to robot bodies and parts. Enjoy.

This is a WIP mod I have several other robots to add before I am done. We keep balancing as we see fit to make each robot have a solid purpose. The hope is to make each robot desirable and balanced in some way.

This is a fallout inspired mod for the various playable robots. Now that I have the framework I will be able to pump out updates whenever I finish the textures finishes.

All robots do not need food, sleep, or joy.

The Scrapbot is a cheap weak hauler bot.

The Protectetron is a very slow moving worker capable of most jobs.

The Mr. Handy units are good at cleaning and can do most works at a slightly slower speed to offset the fact that they work 24/7.

The Nurse Handy units are great nurses and medics. They tending skills and surgery skills allow them to tend 150% better than normal. They are faster than normal Handies.

The Mister Gutsy unit is a great fighter mounted with a Plasma Rifle.

The Securitron is an amazing fighter mounted with a Gatling Laser for far armored enemies and a 9mm machine gun for close range fleshy targets.

The Assaultron is a nimble assassin capable of devistating colonies.

The Sentrybot is a tank.

Scrapbot Robot costs
25 Plasteel
25 Steel
4 Components

Protectetron
90 Plasteel
50 Steel
8 Components


Handy and Nurse Robot costs
Cost:
125 Plasteel
75 Steel
12 Components
4 Advanced Components

Gutsy Robot costs
Cost:
150 Plasteel
75 Steel
12 Components
6 Advanced Components

Securitron Cost
175 Plasteel
75 Steel
16 Components
4 Advanced Components

Assaultron
175 Plasteel
75 Steel
16 Components
4 Advanced Components


Sentry
200 Plasteel
100 Steel
16 Components
8 Advanced Components


Features:
8 Full Playable Races
Replacement Parts
Built in Flamethrower
Built in Plasma Rifle
Built in Gatling Laser
Built in 10mm machine gun
Built in weak lasers
Mounted Missle Launcher
Mounted Minigun
The hidden West direction was added

This mod requires
Jecs Tools
Humanoid Alien Races 2.0
Verb Expansion Framework.


Plans:
Create combat inhibitor which causes Frenzy if damaged.
Make a more expensive version of the mod that makes it more difficult to craft robots.
Create an HD version with 512x512 textures for those that use Camera Plus.
Overhaul their armor and implant system so that they can be unique.
Replicate the Fallout Automatron DLC modifications.
Many many weapons.
Inject factions with robots.


I would like to thank:
Zylle, for teaching me everything I know about Rimworld modding.
WinnieTheJinping for helping me out with a lot of the code.
AshbornK9 for his plasma texture.
Arisher for making the majority of the textures and helping me with ideas and balancing.
Ogliss for creating the Assaultron Face-laser AI and giving me the laser code from the vanilla weapons extended.
Taranchuk for fixing some laser C# for me.
AUTOMATIC for helping with the C# and allowing me to use some snippets of his stuff.
Any and all balancing advice would be appreciated.
ideas and suggestions would also be welcome!
120 Comments
Гнида }:-] 23 Jul, 2021 @ 4:30am 
1.3 pls
Mlie 2 Jan, 2021 @ 2:23pm 
Made an update of the 1.0 version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2347136687
Hope it helps anyone!
Pigeon_Omicron 22 Dec, 2020 @ 1:57pm 
The only robot that seems to work for me are protectetrons. The rest dont spawn in when built.
JohnMcHobo 20 Dec, 2020 @ 4:30am 
Has anyone field-tested how much the 1.1 compatibility matters.
Because I got kinda frightened after scrolling through the error log it throws.
Musswihs 10 Nov, 2020 @ 3:34am 
how hard update this mod?
I just sad what mod with faction and pawn from 1.1 can't work on 1.2
The Milky Hole 7 Nov, 2020 @ 10:57pm 
what weapons can Assaultrons use? because currently i dont see them as useful, especially when they dont have their head lazers (genuine assistance required).
Caelaran 21 Oct, 2020 @ 7:55am 
Aye, RamRod please don't get overwhelmed, one thing at a time for this excellent mod!
Longshots 16 Oct, 2020 @ 5:25pm 
can we get a update pls
Koi 29 Sep, 2020 @ 7:37am 
Will liberty prime be added? The giant robot from Fallout 3, would be awesome if so.
|_| Clyax 27 Sep, 2020 @ 11:45am 
Can we sell robots?