Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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CTW Campaign Rare Resources (custom scenarios only)
   
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File Size
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2.618 MB
23 May, 2020 @ 10:06am
23 May, 2020 @ 2:32pm
2 Change Notes ( view )

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CTW Campaign Rare Resources (custom scenarios only)

In 1 collection by MHLoppy
MHLoppy's Rise of Nations Mods
23 items
Description
See also: CTW Campaign Rare Resources (fully enabled).

About:
This mod provides graphics assets to all the CTW campaign rares, allowing any already-made custom scenarios to make use of those assets if any of the rares are used on that map.

This version of the mod does not make the CTW rares randomly spawn on normal game maps, and does not enable the rares to be placed in the scenario editor (these two things appear to be related). For these features, please see the "fully enabled" version of this mod.

For a full list of the CTW campaign rares and what their benefits are, please see the Rare Resources[riseofnations.fandom.com] page on the Rise of Nations wiki.

How to use:
1) Subscribe to the mod.
2) Ensure that the mod is loaded and enabled in the Rise of Nations mod manager (accessible via Tools & Extras -> Steam Workshop).
3) Any custom scenario maps which already have any of the CTW campaign rares placed should now be using the new assets.

Compatibility:
This mod is not compatible with any other mod that modifies the following files:
- effects_graphics.xml
- resourcerules.xml
- CTW_Spec_Res.tga

Additionally, other mods which try to give these rares assets or animations may also be incompatible due to shared file names for custom assets (e.g. "banana.BH3" or "banana_resource.tga").

THIS MOD HAS NOT YET BEEN VETTED FOR MULTIPLAYER - I DO NOT KNOW IF IT WILL CAUSE DESYNCS WHILE LOADED.

Credits:
The graphical assets of this mod have been ported from the Times of War mod[ron.heavengames.com] made by Com_Trooper, who has graciously allowed for their work to be reused and built upon. I've made the following graphical changes on top of those assets:
1) basic shadows underneath animal-based rares (remember that I am not a modder specialising in art/graphics)
2) made Gold look more stereotypically "gold" colored
3) due to patron feedback[i.imgur.com], some dirty editing to make Beavers look more like Beavers and less like rats

My sincere thanks to Com_Trooper for allowing their work to be shared.

Support:
If you like this mod, please consider rating it. If you notice any issues, please let me know so I can fix them!

To support my modding:
[patreon.com][ko-fi.com]