Kenshi
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Tech Hunter Overhaul
   
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577.155 KB
23 May, 2020 @ 1:50pm
9 Jan, 2022 @ 3:24am
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Tech Hunter Overhaul

Description
This is an Overhaul of the Tech Hunter Faction it adds an Tech hunter start 3 new Tech Hunter Units some new Dialogue (Still improving it pls give me feedback) one new weapon because why not and a wandering Trader from the Tech Hunter Faktion and one new recruit named Chad "Fitzy" an old and skilled Tech Hunter

Tell me when you have some Ideas to improve the Tech Hunters and

Have Fun!
4 Comments
One Fluffy Kiriko 19 Jan, 2023 @ 1:40pm 
But all the ranting aside, thank you for this cool mod and i hope you're having a great day!
One Fluffy Kiriko 19 Jan, 2023 @ 1:40pm 
i feel like calling this a tech hunter overhaul is a bit dishonest considering the really small amount of changes made but that may be just me being mean

If you'd like some ideas on what can be added to the faction to make it feel a bit more fresh i would personally start with adding more world states with tech hunters involved, like the one a modder once did with catun, where instead of getting ruined and taken over by fishmen it gets taken over by tech hunters instead.
I would like to see a bit more of that aswell with other towns or even the possibility of restoring some waystaytion ruins if certain conditions were met (like killing off the skeleton bandits in stobes garden for example) or restoring a couple of buildings in mourn as shops or barracks if you killed the gorilla there, stuff like that i think would help the faction feel a lot more involved with the world than just wandering around old ruins and owning a few cities.
Zorro  [author] 8 Jan, 2022 @ 11:11am 
@Recker Sorry for the late reply but the roaming traders and such should still work on preexisting saves not sure about the bar squads tho you might need to import your game for that
Vas 17 Dec, 2021 @ 8:28am 
Do I need to import for this mod to work? Or can it work on preexisting saves?