RimWorld

RimWorld

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Bun Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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6.239 MB
24 May, 2020 @ 10:55pm
24 Jul @ 11:16am
59 Change Notes ( view )

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Bun Race

Description
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So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them. Honestly, with all the different gene mods for Biotech out there at this point, they're kind of redundant, and I don't keep up with Rimworld modding all that much anymore.

Thankfully, 1.6 seems to be really easy, so we should be good for that. But if 1.7 rolls around and getting the Buns up to speed turns out to be a big pain in the tush, they may finally be relegated to Rimworld mod history.

But not today. :) <3 <3 <3
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This is a relatively simple race I created mostly for my own use. However, I did put a decent amount of work into it, so I figured I would release it.

This is inspired by Runne and Latki's Rabbie The Moonrabbit race, though more in practical terms than conceptual, and I certainly wouldn't have managed it without their mod as a model to work from. So credit where credit is due.

Compared to the Rabbi, the Bun are much more straightforward and 'vanilla'. Though their stats do differ from the standard humans, they do not come with any unique backstories or technologies at present. This is a deliberate choice, and even if such things are added in the future, they are unlikely to significantly deviate from the standard Rimworld examples.

*This is no longer needed as of 1.3*
As a note: The mod does come with a set of tribal and outlander Bun factions, but their minimum occurrence is set to 0. This means that normally they wont show up unless another mod increases the total number of factions high enough for them to appear randomly, or just increases this number directly. I usually use [KV] Faction Control - 1.1.
*This is no longer needed as of 1.3*


This supports Animal Armor: Vanilla - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743423205
As well as Animal Equipment - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2568865984
If you have one of those mods, the scarf, clothes, flak, plate, and powered armor and helmets are equipable by the bun-dogs. The bridle from Animal Equipment is also supported.

Now with built in Combat Extended patch! (let me know if you see any bugs)

Now with built in 'A Dog Said...' patch!

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Adds the Bun race to Rimworld. Buns come in both tribal and advanced flavors. Buns are smaller and weaker than humans, but have powerful legs that make them blazingly fast and allow for dangerous kicks.

- Buns are roughly 15% smaller than humans
- They eat a bit less (0.85 hunger rate)
- They carry less (65 carrying capacity)
- They're slightly less resistant to cold (Min comfy temp 18)
- It takes them longer to do things (0.85 global workspeed)
- Buns are cute and fluffy. (1 natural beauty)
- Buns are panicky and somewhat neurotic. (Mental break threshold 0.4)
- Buns are *blazingly* fast. (Move speed 6.5)

Dependencies:
- Humanoid Alien Races 2.0

Credits and thanks:
- erdelf for the Humanoid Alien Framework
- ireth92 for the use of their Beutiful Bodies body texture as a resource
- Gloomylynx for the use of their wonderful gloomy hair and face textures as resources
- Everyone on the Rimworld Alien Races discord for their help, especially gouda quiche and Roskii
- Röstli for writing an Alpha Biomes patch
- darkmiz for their improved male bun body texture
- RabbitChain for their 'A Dog Said...' patch (I didn't actually ask before including it, but it seems abandoned. Sorry if that's not the case!)

Popular Discussions View All (7)
7
3 Jul, 2021 @ 5:35pm
Conflict with hospitality
Lord
4
14 Mar, 2022 @ 7:07pm
Bun colonists dying with small injuries
merc_birb
4
5 Nov, 2022 @ 7:48pm
Bun and Children and Pregnancy issue.
Zoid
588 Comments
Shawamba 24 Jul @ 1:12pm 
thought that might've been the case. ty for the response!
Spanky_H  [author] 24 Jul @ 11:15am 
Probably because you don't have Anomaly. Those errors should be harmless, but they shouldn't show up anyway.

I should have a fix uploaded shortly. :)
Shawamba 24 Jul @ 9:36am 
ayo, mod looks nice but I'm getting 4 red error texts on load, all referring to "Ghoul_Normal", "Ghoul_Heavy", "Ghoul_Narrow" and "Ghoul_Wide"

Could not resolve cross-reference: No Verse.HeadTypeDef named Ghoul_Normal found to give to AlienRace.ExtendedGraphics.ConditionHeadType AlienRace.ExtendedGraphics.ConditionHeadType
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Firsty 22 Jul @ 9:12am 
ahh ok thanks
Spanky_H  [author] 22 Jul @ 9:10am 
Ok, sorry about that, didn't realize the scenario defs had been reworked for 1.6. They should be fixed now. Might have to force Steam to re-download the mod, but once you do it should work. :)
Spanky_H  [author] 22 Jul @ 8:51am 
Ah. Lemme take a look.
Firsty 22 Jul @ 8:34am 
The Bun Scenario doesnt work by me. I cant start the scenario and in the description stay "cannot read data"
Spanky_H  [author] 22 Jul @ 7:24am 
?
Firsty 22 Jul @ 2:43am 
can not read data...
Spanky_H  [author] 7 Jul @ 12:37pm 
Thanks! Glad it helped you find the answer! :)