Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Eltharion (Batman Version)
   
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Tags: mod, Campaign
File Size
Posted
Updated
190.009 KB
25 May, 2020 @ 10:22am
6 Dec, 2020 @ 9:57am
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Better Eltharion (Batman Version)

Description
(No longer being updated)

IMPORTANT: I do not have plans to update this further, but will probably add it to Warhammer 3 upon release. This mod is stable and should not need further updating. If the launcher says the mod is outdated, that does not mean it will not work.

Description:

Link to the toned-down Robin version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2110094374

This adds several improvements to Eltharion the Warden:
- 200% increased campaign movement range (You'll need a separate mod if you want to include heroes/agents)
- +10 growth to provinces
- Unbreakable (Eltharion)
- Stalk (Eltharion)
- Vanguard Deployment (Eltharion's Army)
- Immunity to ocean & snow
- Added several bound skills to Eltharion, including a chilling aura, bolts of burning, wrath of manann, and a regeneration spell.
-Also increased Eltharion's damage and survivability:
1. Base health increased from 4280, 4884 (horse), 5368 (gryphon) to 6200, 7000, and 8750
2. Base weapon damage increased from 290/130AP to 300/200AP, gryphon from 150/300AP to 200/470AP
3. His weapon does magical and fire damage now and he can cause building/gate damage.
4. He is given middle quality plate armor, which has a rating of 120

Is this completely unbalanced and totally OP? Absolutely, but I prefer these changes instead of some mods that just make Eltharion an invincible damage dealer. Enjoy!

FAQ:
Q: Why?
A: Don't you ever want to turn on the cheat codes in your games and steamroll your enemies? No? That's just me? Alright then, I'm sharing anyway.


Another of my mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956272268 - Resource expansion project

A few mods from others that I'm using right now:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158788754 - More naval range
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1889441357 - More movement for heroes/agents
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1165001254 - Synced High Elf marching
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2106232995 - Mistwalkers benefit from skills and tech
11 Comments
LikeABith 26 Jun, 2020 @ 3:31pm 
Thanks homie!
Fangvyr  [author] 26 Jun, 2020 @ 11:25am 
Details added into the description.
LikeABith 24 Jun, 2020 @ 11:21pm 
Is it possible to post the stat changes of Eltharion? I want to see if it compares with what I'm seeing in-game
O'Gara 28 May, 2020 @ 3:27am 
Great ideas on how to make the Hero OP but not a God please work on the others
dcsgregg 27 May, 2020 @ 7:40pm 
Awesome, Thx!!
Fangvyr  [author] 27 May, 2020 @ 6:19pm 
I've gradually toned down the survivability and damage to a point I don't think is too excessive. Check out the Robin version for one that adds a few things but doesn't touch damage or survivability really.
Fractured 27 May, 2020 @ 1:03pm 
How about a broken arm batman version? I like your changes, but the damage and survivability wasn't needed imo.
Fangvyr  [author] 26 May, 2020 @ 3:24pm 
@Nitefog, @Po - I agree that this is completely ridiculous, so am calling it the Batman version. I will upload a Robin version momentarily. I am going to keep the 1-time use regeneration spell since Eltharion came back from certain death when he saw his father's ghost.
Nitefog 25 May, 2020 @ 9:27pm 
I like the idea of being able to cross the entire greenskin wasteland but the damage buffs and bound spells are a bit too much, not that the whole thing isn't op as described. Fun though. He definitely needs unbreakable in his base kit.