Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- put sorter blocks between the guns that disconnect the missiles so that hydrogen can fill up but not escape the tanks
- missiles should be built with stockpiling turned on then turn it off when firing
Nice to have:
- a PB block that when pressed transfers the items needed to build the missiles. (number taken as PB argument for how many missiles you want to build). That way you can RTB, join the connector hit the PB to reload / rearm then disconnect without messing around in the UI.
- Turns on the missle PBs. Some servers turn off PBs upon server restart.
- Runs the missile setup PB again. Seems like the script sometimes doesn't work right without doing this. Not sure this will be foolproof. Haven't tested yet.
Fire this timer every 60 seconds and make it start itself again as well as after running the reload missile timer so it's constantly working right.
Seemed to have some problems firing the last rocket too which I think might be related to the fact that the missile tanks will drain of hydrogen first when hovering. You need to turn stockpiling on the missile tanks until the last second you decide the fire them or what might happen is that your missile gets stuck in the bay with no hydro, then your ship will blow up :D Another thing you can do is bring plenty of ice and make sure the h2o2 gens are turned on.
For anyone wondering you should set missile reload timers 2 and 3 to 40 seconds each. That seems to be the sweet spot.
One suggestion I had for you would be that the missile status screen should have a yellow or red status if they're not filled with hydrogen. Also have the stockpile switches enabled/disabled during the reload period to make sure the tanks are full before showing green status.
Another suggestion would be a PB block that pulls in everything it needs and/or gives you some feedback on what is missing.