Zombie Panic! Source

Zombie Panic! Source

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Lake Of The Dead
   
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Game Mode: Survival
File Size
Posted
Updated
24.309 MB
26 May, 2020 @ 1:00am
30 Nov, 2020 @ 8:25pm
2 Change Notes ( view )

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Lake Of The Dead

Description
ZPO_LAKE_OF_THE_DEAD_V1B

Hello, this is a map I have had on my hard drive for almost 3 years. This is an edit of zpo_lake_of_the_dead_b1. The goal was to remaster the original ZP:S level which was to be made obsolete with version 3.0.

Included are many visual fixes and gameplay balances, this should be a good time.

-Zombies will no longer spawn above the water, or in it. Instead they spawn under the lake, from the lake bed itself.
Spawn camping zombies from the rooftops is now much less effective.
-Ramps have a physics clip that prevents barrels from getting stuck on them.
Zombies will have a less difficult time tossing barrels up to the window ledges
-Ladders have been changed to CSS style ladders for ease of use.
The HL2 style ladders were less player friendly and in earlier versions of ZP:S were exploitable
Barricade hammers have been included to this map.
This level was originally created before the addition of barricade hammers
-ZPS classic barricading is now restored, barricades will no longer take physics damage while placed inside buildings.
Classic ZP:S gameplay is more suited for this level
-Roof hatch, toggable window blockers, 2nd ladder added to big house.
Big House roof is a strong point on the original level, these changes will balance things out between attackers and defenders, these changes will make survival inside big house more ideal than roof camping
-Windows added to all doors
Zombies will have a less difficult time scoping out human barricades with more transparent doors
-Boat House fence door reworked
Could be perma jammed by humans with a proper push, now not possible
-Added 5th house
Implemented from other lake of the dead maps, currently can only be inhabited by breaking in, not a starting house

Other major gamemode changes.

If Zombies win 2 rounds in a row, the round time limit will become 8 minutes, from 10.
If Humans win 2 rounds in a row, the round time limit will become 12 minutes, from 10.
After the 3rd round, the time limit will default to 10 minutes.
Allows for compensation of level imbalances, different levels of skill, server customization without causing repetitive zombie wins or loses, therefor maximizing player count and fairness

At the last 30 seconds of the round, the wooden doors will all become breakable.
Allows zombies for a last minute push to minimize the negative effect of impossible barricading.
4 Comments
WaffleTime 19 Mar, 2024 @ 11:28am 
Awesome
Sgt.Kek  [author] 2 Nov, 2020 @ 6:22pm 
I added you, i welcome a detailed conversation these core problems on the LOTD concept.
Cpt.Haxray 7 Sep, 2020 @ 7:01pm 
I see nothing was done to actually fix the core problems with this map.
Sgt.Kek  [author] 27 May, 2020 @ 11:18pm 
I have taken some time to reconsider the changes made, this may need some more balancing... We will see