Starbound

Starbound

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Beta Techstations (S.A.I.L. Terminal)
   
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26 May, 2020 @ 8:09pm
7 Dec, 2024 @ 8:09pm
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Beta Techstations (S.A.I.L. Terminal)

In 2 collections by AnomNom
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Description


Do you miss the original design of the S.A.I.L. Terminal? Or, perhaps, do you like it better? Thankfully, I have you covered with this mod.

I restored all of the older S.A.I.L. Terminal designs (referred to as Techstations in the game's files, hence the mod's name), as well as added the same design to several other mods' S.A.I.L. Terminals. Check out the supported mods list below for the full list of of mods that I either added full support for, or forced this mod to load after in order to keep compatibility. Most other mods that change vanilla S.A.I.L. visuals should be fine, as I set this mod's priority to 9999.




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  • jss2a98aj, for inspiring the idea to add support for other mods, as he did so in his own version of this same concept, Old Techstation (S.A.I.L. Terminal) Visuals.

  • Every one of you amazing people who still use this oldie of a mod. I'm glad you've stuck around, and I hope the latest update makes it worth keeping.

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Popular Discussions View All (1)
0
24 May, 2021 @ 5:17pm
PINNED: Bugs & Missing Mod Support Reporting Thread
AnomNom
14 Comments
Super Brasilis 25 Jun, 2022 @ 1:02pm 
Silver are you a troller xD?
AnomNom  [author] 27 May, 2020 @ 8:08pm 
You know what, it probably wouldn't error even though my sprite sheets are longer because I don't think it gives an error of the image exceeds the bounds of the frames file, it just uses the size you gave it.
jss2a98aj 27 May, 2020 @ 8:04pm 
There were no log errors from having both your mod and mine installed. I also tested them with Racial AI Restorer installed.
AnomNom  [author] 27 May, 2020 @ 7:43pm 
Did you check the log?
jss2a98aj 27 May, 2020 @ 7:21pm 
The one you extracted was likely Tech Stations: Old Look. I have updated my own mod to use priority and did some testing. It should now override all but your replacer. Nothing appears to break even with both present.
AnomNom  [author] 27 May, 2020 @ 2:38pm 
Maybe that was the one I extracted then, but the problem with your that I know of was it was being overriden by other mods, so it was still calling all the frames despite you only using about six or so. I fixed that by copying the smaller image across the whole sprite sheet so it was as long as base game but used the animation from the original one. That kind of sprite replacement makes it basically universally compatible as long as it loads after everything.
jss2a98aj 27 May, 2020 @ 1:55pm 
I used patches for everything but the ".frames" files. I know of one mod like it that didn't use patches though.
AnomNom  [author] 27 May, 2020 @ 1:49pm 
Also, I did extract your mod to see why it wasn't working for me right, and I noticed, you seemed to just replace the whole object file instead of a patch? Well it was either your mod or another one I forgot, but it did the same stuff your mod does.
jss2a98aj 27 May, 2020 @ 1:45pm 
Hmm, it may just be when another mod has something in includes or requires then.