RimWorld

RimWorld

2,642 ratings
Map Designer
21
6
5
23
10
10
5
8
2
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.245 MB
28 May, 2020 @ 2:49am
11 Jul @ 7:51pm
54 Change Notes ( view )

Subscribe to download
Map Designer

Description


More options for unique, customized maps!

Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain shape, smoothing the mountains will smooth them in place, increasing soil fertility will make bigger patches in the same place, and so on.

Big changes can make the map unrecognizeable. Put the mountains where you want, turn the river sideways, and design your ideal map on almost any tile! You can use a preset, start with a preset and make changes, or design your map from scratch.

Use from mod settings under Options > Mod Settings > Map Designer.




General: Presets
  • Fertile valley- A secluded valley surrounded by mountains. Higher fertility, more plants, and fewer ruins. If your tile has a river, the river will have fertile soil on the banks.
  • Barrens- A relatively desolate landscape with small, spiky hills. Lower fertility and less plants than normal. Extra steam geysers.
  • This isn't natural- Strange, unnatural mountains littered with ancient dangers.
  • Fishing village- Large hills to dig into, but little solid ground otherwise. Swamps may have NO solid ground outside of the mountains.
  • Canyon- A narrow canyon with several types of rock. If your tile has a river, the river will follow the canyon.
  • Mod author's choice- My preferred settings. Slightly smaller hills create lots of defendable pockets, and increased fertility for good farming. Yes, it's a bit cheesy.
  • Random- This will randomize your settings every time you apply it.

Mountains:
  • adjust from flat to almost completely solid
  • adjust size and shape of hills
  • disable caves
  • customize hill placement to create ridgelines, ravines, valleys, and so on.
This video does a good job of explaining the mountain shaping options.

Terrain
  • fertility
  • water level
  • pick stone types

Things-- change the amount of:
  • plants - applies to existing maps
  • animals - applies to existing maps
  • ruins
  • steam geysers
  • ore
  • disable rock chunks
  • anima trees - applies to existing maps

Rivers:
  • change river width
  • add river banks with your choice of terrain (rich soil, sand, etc)
  • change rivers into springs, forks, or oxbows
  • pick river direction
  • pick river location

Map Features: optional special features you can add to your home map.
  • Perfectly round islands: your map will generate as one or more perfectly round islands, surrounded by shallow water. Raids and trade caravans will still path in normally from the sides.
  • Natural lakes: adds a configurable lake to your map
  • Natural island: turns your map into a highly configurable island

This is still under development and options may change or be added from time to time. Please report any issues.

Requires Harmony



Safe to add and remove, but terrain that has already been generated will not change. New maps such as caravan encounters and second bases will generate with your new settings. Plant and animal density sliders will work on existing maps.

Use with Map Reroll. You can change settings between rerolling!

Use with Map Preview. See what your settings look like before landing, and the preview will update live as you change settings! Thanks to m00nl1ght for making this possible.

Biome mods: Compatible
Biomes! Islands-- Compatible. If islands spawn with way too much sand, set Terrain > Fertility to default

Plants, wildlife, and biome overhaul mods: Compatible

Mods that affect map generation: Mostly compatible
Real Ruins-- Compatible
Coastlines-- Compatible
Grand Rivers Reborn-- Compatible
Epic Rivers-- Compatible

Biome Transitions-- issues reported with river placement not working

Mods that add stone: Compatible, but Map Designer settings will override other settings for the number and type of stones allowed on the world map. Choose your stones on the Terrain tab.
This includes: Cupro's Stones, [K] Extra Stone

-----

Configurable Maps-- not compatible, will override most Map Designer settings




Map Designer alters vanilla defs and GenSteps rather than overriding them or adding new things. Mods that assume vanilla map generation should be compatible. If a mod overrides some or all of vanilla map generation it will also override the corresponding Map Designer settings, but maps will still generate without error.

The exception is Map Features, which add a new GenStep to the "Base_Player" MapGeneratorDef.

Please let me know of any issues you find.



Japanese translation by Proxyer
Russian translation by TbMA, with edits by m0nka
Spanish translation by Crusader

UdderlyEvelyn for helping with the code to save/load custom presets
TDarksword for river positioning fix



Get it from Github[github.com]
[ko-fi.com]
Discord[discord.gg]-- see upcoming features!
My other mods
Popular Discussions View All (9)
81
19 Feb @ 5:11pm
PINNED: Feature requests
Zylleon
1
19 Feb @ 6:16am
Deep Drill bug
Alpharius
11
18 Apr @ 12:13pm
Bugs
SebSeb
871 Comments
Zylleon  [author] 1 hour ago 
Ceramic - thanks, I'll look into that!

Rev_Keeper - This mod took a long time to build, and the 1.6 map generation changes mean that a lot of this mod needs to be rewritten before it will work, and some of the river options may not make sense anymore. Rather than rewrite half of this mod immediately, I instead disabled everything that isn't readily fixable.
Rev_Keeper 2 hours ago 
Hello!
It's my first time trying out this mod. Why have the river options been disabled?
Ceramic 2 hours ago 
I'm having an issue where I can't seem to save my settings. If I change any setting, suddenly the buttons to close the mod's options menu stop working, like I click and nothing happens. Any idea what might be causing this?
jäppinen 3 hours ago 
The only thing i use that could change somehow map is "Real Ruins" and "Map Designer". I only edit the way mountains are placed: shift to one side and a bit tweaks for height and smoothness
Zylleon  [author] 3 hours ago 
securednul - no problem, thanks for the follow-up!

Klee - map features are currently disabled

jappinen - are you using any other mods that affect map generation, and what edits are you making?

fuzzzbutt - my bad, I should have disabled that control
-=GoW=-Dennis 4 hours ago 
Would be so great if customizing stone types would come back, always used that.
fuzzzbutt 5 hours ago 
when customizing the types of stones I can pick the number of of stones but not pick which types i would like on my map. when generating map i still get 2-3 different types of stones and not 1, like in my settings.
jäppinen 8 hours ago 
Game crashes whenever i start a colony with edited mountains. No log , nothing - just crash and game closes
Klee 10 hours ago 
For Some reason I cant acess the Map features, Also If I may request if it somewhat get fixed to add Lava islands as a feature sicne we know havelava in the game
securednul 11 hours ago 
It turns out it was something to do with Vehicle Framework, I'm so sorry!