ARK: Survival Evolved

ARK: Survival Evolved

486 ratings
[QoL, Open Source] Better Horde Mode
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Content Types: Mod, Creatures, Rebalancing
File Size
Posted
Updated
66.503 KB
28 May, 2020 @ 3:58pm
13 Jul, 2020 @ 7:02am
5 Change Notes ( view )

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[QoL, Open Source] Better Horde Mode

In 1 collection by Ferodra
CattoCluster
32 items
Description
Compatible with every Mod that spawns OSDs and Element Veins

OPEN SOURCE THREAD

This Mod finally makes OSDs and Element Veins bearable!

Don't you always get frustrated and annoyed when the counter again is at "5 Hostiles left" and you cannot seem to find them?
Well, it's your lucky day then!
After a specific amount of time (Default 60 Seconds), the "hostiles" get marked for death with a bright beacon, revealing their hiding position!
Optionally, this mod also features an option to kill off those lost Dinos after a specified amount of time. If you want to, you even can set those timings to super low values to essentially AFK everything (If you are into such things).
Also, the auto destruction range of the event basically is triple of the original value. You therefore never really have to worry about getting too far away from the event anymore!

Optional INI Settings (GameUserSettings.ini)
[BetterHordeMode] ; -- AUTO DESTROY -- ; Prevent the default behaviour of events dying/exploding when they go into stasis. ; This override is performed every 30 seconds for all active (started) events on the map. This means at least 30 seconds have to pass after an event was started for this to take effect! PreventEventStasisAutoDestruction=true ; Only running when above condition is true ; This basically acts as a new stasis range to prevent events from never despawning ; Everything below the Minimum Value will use the default value, as 25000.0 is the default stasis range ; This condition is checked every 30 seconds ; Minimum Value: 25000.0 EventAutoDestructionRange=75000.0 ; -- DINO BEACON -- ; Wether or not to show a beacon to indicate the missing Dinos position DisableBeacon=false ; The time after spawn that has to pass to actually show the beacon (DisableBeacon has to be false) ; Only accepts values above 0 BeaconDelay=60.0 ; -- AUTO KILL -- ; Wether or not to use the stuff below. This logic (and the options below) only is applied when the beacon was already shown, or when it is disabled. DoKillWhenNotAttacking=false ; Dino didn't attack anything for X seconds. When this condition turns true, the Dino automatically is killed. When the beacon is enabled, this timer starts after it was shown! Otherwise it starts as soon as the Dino spawned. ; Only accepts values above 0 DoKillWhenNotAttackingFor=180.0 ; Check every X seconds for above condition ; Only accepts values above 0 DoKillCheckInterval=20.0

Mod ID
2112042937
Popular Discussions View All (2)
7
8 Jul @ 7:46am
Servers running this mod!
Vocal Tune
44 Comments
Spectral.rl 25 Jun @ 6:52am 
To anyone having my problem with crashing by ,,hordefix" leave the game -> put it off - > uninstall it - > Load in new - > Leave the game - > Install mod new and put in loader
Daniel12788 24 Dec, 2024 @ 11:15pm 
We need this in ASA. Too bad they never fixed the osd for ascended.
kinngrimm 11 Dec, 2024 @ 4:59am 
true QoL improvement! thx
lgneira 21 Jul, 2024 @ 2:43pm 
perfect work, thans
BerserkChucky 24 Oct, 2023 @ 10:19am 
Is this the mod that allows you to disable certain OSDs? IE Blue and Yellow
Fera_spielt 25 Jul, 2023 @ 1:17pm 
@Fedora, yes I see... Forgot to activate on the server xD
Ferodra  [author] 24 Jul, 2023 @ 11:40pm 
@Fera_spielt Nope, Mod still is working :o
Fera_spielt 24 Jul, 2023 @ 6:33am 
Mod is incompatible now, right?

Doesnt feel, that the mod works anymore :/
Vocal Tune 1 Apr, 2022 @ 10:34pm 
Still works well! It's so helpful!
493085961 4 Dec, 2021 @ 7:14am 
so glad that it still works, nice job!