Arma 3
75 ratings
COOP1-6 Stardust Hotel
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
420.966 KB
29 May, 2020 @ 1:45pm
9 Aug, 2020 @ 11:23am
17 Change Notes ( view )

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COOP1-6 Stardust Hotel

In 1 collection by FoxHound
FoxHound's Missions
13 items
Description
Second mission in the Rodtgrimm trilogy https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2124122764

Hotel Stardust

The laboratory compound "Zeta" was experimenting on humans under the command of the bioterrorist revolutionaire Doctor Rodtgrimm. A week ago you and your group managed to escape Zeta as its sole survivors and put a stop on Rodtgrimm's schemes.

The terrorist is dead, but his legacy lives on..

NATO and Russian troops have joined forces to combat this common enemy on Altis. You have volunteered to take part in "Operation Stardust" - An intelligence gathering mission to a secret enemy base where surviving terrorists are hiding.

How deep does the rabbit hole go?

- Mission Information -

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11 Comments
Xeinar dies a lot - ITA 23 Aug, 2022 @ 3:32pm 
Enjoying the mission, but we are having issues with the heli, both at infiltration and at exfiltration. We both board but nothing happens. We managed to activate the trigger for the hotel reaching the point via vehicle, but nothing happens when coming back at base.

FoxHound, could you please have a further look at heli logics? Also note that our AI mates stay in base without moving (not sure if this is intended)
FoxHound  [author] 3 Aug, 2022 @ 6:55am 
Pjbeesley, yes. Check out my missions.
pjbeesley 3 Aug, 2022 @ 4:43am 
great mission, is there a next episode
itsC0mrade 9 Aug, 2021 @ 5:45am 
cant extracting on helicopter
Jimiee 24 Jul, 2021 @ 2:32pm 
Awesome mission, played with 6 players, becomes a bit easy, but the atmoshpere is amazing. Other players had to wait outside, couldnt join, server was full :P
Liberty_Valance 19 Jun, 2020 @ 3:21pm 
Also shows that one does no one needs a shitload of mods
Liberty_Valance 19 Jun, 2020 @ 3:20pm 
Very unusual but very good; thanks
FoxHound  [author] 31 May, 2020 @ 12:54pm 
@Dr.Blizer Thank you. I am implementing a fix now to how the helicopter handles.
Dr.Blizer 31 May, 2020 @ 11:24am 
Good mission too. Just one suggestion, to change the way a helicopter waits for players to board it. 30-45 sec is too low. Maybe check if all alive players are onboard and then take off. Something like this trigger condition:
({ (alive _x) AND ((vehicle _x) == that_helicopter) } count playableUnits) == ({ alive _x } count playableUnits)
Or start timer when all players are near a helicopter.
Rasconii 30 May, 2020 @ 5:32am 
Wow. What an organized mission! Each mission is well connected and I look forward to playing next scenario, Revolution!