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If you type // into the chat window, the game will show you your coordinates separated by commas. The middle number is your height. Since the world is 256 blocks high, the highest you could start the blueprint is at 190 blocks. Do not start the blueprint any higher than that or it won't fit in the world! When I was creating the space station, I started the build at 148 blocks in the air. That way I had options to build above it if needed.
Hope this helps! :)
I removed all of the lower ring lava blocks, it is staying an even 70 during the day and goes down to 59 at night. Easy peasy, but the upper ring I haven't touched it's 112 on the floor and 11 at the ceiling by the windows. I live in creator mode, so no biggie - I still absolutely love the design!
BTW, test out your altitude using the // command to see how high up you are. The lowest blocks of the space station in my world is 150 blocks high (measured from the bottom of the world). That still leaves a few blocks above the station until it reaches the world's ceiling.
It's strange that you're having issues in the ocean. That's where I'm building a big colony spaceship, and I'm getting no overheating issues. I'm going to test out different heating methods before I publish though.
Each Biome seems to have a default maxiumum cold/hot value (probably a base variable plus/minus a certain amount of temperature). For instance, heated floors in an ocean biome are not quite as hot as those in a Savannah, and have no temperature issues. I would guess the same applies for biomes even colder than ocean as well. But there's no need to build in the arctic.
Plus there seems to be a bug in some of the hotter biomes such as Savannah, where a slightly higher "default" temperature is applied in some (but not all) areas of this biome. In those cases the base temperature can be a bit hotter both at ground level and also up high. Even standing on basic ground blocks in those areas will show a gradual heat increase, This will also affect heated floors built way up in the sky.