Total War: WARHAMMER II

Total War: WARHAMMER II

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LoW - Dragon Legion Corsairs
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Tags: mod, Units
File Size
Posted
Updated
8.010 MB
2 Jun, 2020 @ 1:55pm
21 Jul, 2021 @ 12:26pm
5 Change Notes ( view )

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LoW - Dragon Legion Corsairs

Description
Introduction
This mod is submod adding some extra "exotic" and unconventional units that wouldn't fit the main Dragon Legion mod well enough.
Needless to say this will require the main mod otherwise it won't work, which can be found here:




Unit List by Types:
Corsair Infantry:
  • The basic Corsairs, come armed with dual swords or sword and handbow, they can be deployed as the vanguard of your army and can be readily recruited from any Tier I port.
  • Arbalests are equipped with Heavy Crossbows, unlike the small Repeater Crossbows, these ones pack quite a punch, however due to their power they are incapable of arching their shoots lest they lose the penetrating power.
  • Marines are equipped with a Shield, Sword and Repeater Crossbows, they can fight in any situation and are capable of holding the ground in melee to some degree if necessary.
Corsair Cavalry:
  • Corsair Knights ride into battle atop Cold Ones taken from the Druchii during the numerous raids on their homeland, they combine the ferocity of the Cold Ones with the Martial Mastery of the knights riding them.

Notes:
  • Units will scale with Dragon Princes lord/tech skills, ammo count/damage for missile units uses the skills and tech for archers but uses only the buffs for missile damage/range or ammunition, other stats will get boosted by whatever affects Dragon Princes tech/skills.
  • Units are recruitable from every port you have in different tiers starting early as Tier I and ending at Tier 5.
  • As usual the AI will recruit them aswell should they have the resources but they will try to recruit them in themed armies composed of other Dragon Legion units.

The other units you might've seen in some shoots can be found in my other mods.
Other mods:


Disclaimers
  1. No taking of any assets in this mod unless you ask for permission, it's kinda rude to take stuff without asking.
  2. I will not personnally make compability patches with other big overhaul mods, if you want to make your own patch feel free to contact me, i'm easy to reach.
  3. Translation mods are welcome just link and have the original mod as a requirement.
  4. The mod will work 100% of the time in vanilla, crashes when using other mods are not my responsability. I try to make the mod as compattible as possible but something can go wrong, if it crashes try launching the mod on it's own first and then see what mods you could be using that conflict.
  5. Mod works fine with my other mods from the series.

Feeling generous and want to support my mods?
[paypal.me]
40 Comments
ItsDaKoolaidDude 9 Nov, 2023 @ 3:20pm 
I believe there's already a Dragon Legion for SFO, so i'm not 100% certain that this one will work with that rather than the regular
Josef 24 Dec, 2022 @ 12:02am 
work with sfo?
JohnnyCJK 8 Jul, 2022 @ 12:51am 
Are these units overpowered compared to vanilla ones ?
Sardorim 8 Aug, 2021 @ 8:00am 
Yes, these mods still work fine. Pretty darn strong, makes it hard to use other units.
vxiong029 22 Jul, 2021 @ 1:58pm 
maybe i can get past turn 20 with Imrik with these...
精罗狂喜震怒落泪 17 Jul, 2021 @ 8:10am 
is it still work?
-ALFALION- 15 Feb, 2021 @ 8:50am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
GIGroundNPound 5 Jan, 2021 @ 1:34pm 
@Macho Chunko, no worries I understand!
Macho Chunko  [author] 5 Jan, 2021 @ 1:16pm 
@GIGroundNPound i don't play with SFO, and last time i tried i couldn't even open the SFO packfiles to see what i needed to change. If people want to make sfo submods of my mods they can do so aslong as the have the original as required. For me it's just time that i can spend better doing something else.
GIGroundNPound 5 Jan, 2021 @ 1:05pm 
@Macho Chunko, I sent you some beer/beverage of choice money man thank you again for your awesome work! Apologies it couldn't be more, as you deserve it!

Quick question if you don't mind, would you consider making your mods compatible with SFO Grimhammer when it is updated? Generally speaking, you wouldn't need to to much other than integrate Venris's unit stat buffs & abilities tables for the most part. If you could do that for all of your mods that would be VERY much appreciated! Thanks again!