Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

This item is incompatible with Automation - The Car Company Tycoon Game. Please see the instructions page for reasons why this item might not work within Automation - The Car Company Tycoon Game.
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30's Evil for 4.24
   
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Bodies: Sedan, Wagon, Coupe, SUV, MPV, Van
Decade: 40s
Game Engine: UE4_24
File Size
Posted
Updated
54.897 MB
6 Jun, 2020 @ 10:45am
30 Oct, 2020 @ 2:53pm
3 Change Notes ( view )

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30's Evil for 4.24

Description
IMPORTANT INFORMATIONS FOR THIS MOD LISTED AT THE END!!!

Originally posted by from the V16 engine DLC video from steam:
:
"The V16 engine is the biggest most ridiculous engine configuration available in Automation, with this configuration you can build anything between a tiny 1.1 Liter toy sized screamer to a massive 21 Liter tank engine that won’t fit in ANY reasonable car..."

Yes that's right, but this car, THIS CAR! Was made specifically for the purpose of fitting this engine, therefore, it is ANYTHING BUT reasonable, it's the opposite of reasonable! and it secures 2 titles: First 1930's car for Automation and first car to fit a maximum size V16! (altought the games shows it as a 1940 since 1930 is a decade that is not in the game)

Inspired by Red Skull’s car in the first Captain America movie and the Bugatti Royal Type 41 Napoleon Coupe, this car is only fit for Super Villains! (Or maybe Batman, the only person that could drive such a beast without being evil, after all it looks like the batmobile when the fenders are stretched out…)

And just like the Land Mower mod, it's pretty much a meme that's so stupid you need to know some specific information before using it... (Quite a lot, but read it, it's important!)

(EDIT: watch this video for help on beamNG file editing to fix the steering: https://youtu.be/xtA7Ow18n5Y )

1- This car is not made to be a good option in an Automation campaign, it's a meme car and a BeamNG toy. There WILL be warning light that you WILL have to ignore.

2- The car is very heavy, suspensions like double wishbone all around might break in Beam, the lowest rideheight that never broke for me was macpherson/solid axel coil

3- Wheels larger than 1375 will flip the steering direction in BeamNG (God knows why) the video above shows how to fix it.

4- Many wheel sizes will push on the chassis when steering and tear the front wheels off like if the front axle was made of a single dry spaghetti, to fix this:
(see video above)
4A- Maybe go for smaller wheels
4B- Maybe go for BIGGER wheels (if big enough to get the
steering flip bug, they won’t break)
4C- Maybe make the front wheels slimmer and/or make the fenders
wider and add more wheel offset (a LOT more offset)
4D- edit beamNG files (see video above)

5- the car have an invisible surface for mounting the headlight in the air, you can morph it to change how far forward/backward the light sit but it's invisible, first put a fixture on it then go back to the morphing page and click and drag in the air to see where the light end up, if you put it far enough back the light will go on the actual car body if you want.

6- when adding fixtures to the invisible surface to make the lamp look like it's held in place and not floating mid-air, make sure no fixture actually touch the car body enough to try and punch a hole in it, the invisible plane confuses the game and make a tear trough the side of the car, but you can get close as long as no fixtures actually touch both the car and the invisible surface.

7- If you get to BeamNG and the car refuses to move, check in Automation if the gearbox screen evaluate the top speed to 0, if that is the case, try making the rear tire a little wider until the graph gives it a top speed (and no, i don't know why a slim tire car stop a 21L V16 from reving...)

8- >FOR THOSES CURSED BY RANDOM ENGINE BLOWING UP< KamikazeFOX told me you can make the engine unbreakable by making a quick edit to the beamNG files, it's a workaround for those who can't get it to work (which so far seems to be a random problem that only affect certain people)

You export your to BeamNG
Once in BeamNG you go to Mods, look for your car in My Documents\BeamNG.drive\mods\ [name of your car]
Unpack the mod, then open it
edit camso_engine.jbeam with Notepad
Look for "breakTriggerBeam":"engine",
add // in front of that line
save and re-zip the car and put it back in the BeamNG mod folder

EDIT: if I or someone else find why and better or more ways to avoid problems with this car, i'll add them to this list

EDIT2: The hearse (Evil Cathedral) as a LAG WARNING version that takes a very long time to load because of high poly window curtains, so i suggest prepping your car with the normal one and switching to the other after to do the styling

I'll copy here the special thanks of the original mod version:
SPECIAL THANKS TOO (for constant help, carrying a n00b by the hand trough his first mod) :

-Chickenbiscuit <--EXTRA SPECIAL THANKS (for 2 3hours long help sessions over 2 nights fixing the last big bug)
-HardRooster
-thecarlover
-NewZulund - Isaac
-Construc_
-Everyone i might have forgot that sent me help or suggestion on the modding-devwork automation discord chat
25 Comments
Gizmo_Props  [author] 8 Feb, 2022 @ 6:14pm 
4.24 outdated, will be updated by someone still active eventually, no idea when
rainmaster1994 7 Feb, 2022 @ 8:40pm 
trying to figure out where it is and it's not working properly
Emperor Jake 7 Sep, 2021 @ 12:03am 
No problem, I just had to use the closed wheel version. Thanks for making these, they're awesome
Gizmo_Props  [author] 6 Sep, 2021 @ 9:33pm 
This cannot be fixed by me, it's automation that can't handle big cars, only fix is to tweek stuff until the weight is not negative in automation of edit the beam files
Emperor Jake 6 Sep, 2021 @ 4:46am 
Open wheel arch version of the Bonneville has negative weight and that causes all sorts of integer overflows
Gizmo_Props  [author] 27 Jan, 2021 @ 7:33am 
1930, all the way down, if you have other pre 1940 mods they might be mixed together, under 1940 automation forget how to count
S∀NDWICH R℧BΩT 26 Jan, 2021 @ 11:32am 
Where is the body on the body list? What year is it listed under? Cause I do not see it at all. I am running other mods but I don't think that should be causing a problem.
nhardycarfan 14 Dec, 2020 @ 2:19am 
this thing even with carbon fibre monocoqueand +15 everything even with 4000 hp v16 is still a beast to accelerate
Katfishy 4 Nov, 2020 @ 9:02am 
o
Gizmo_Props  [author] 30 Oct, 2020 @ 2:55pm 
Good news! My soul came back to me. Engine bay of the LAG WARNING Hearse should work now, pas mention the large SQL edit engine that are no longer possible are removed from the description also