Arma 3
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RSI Weapons Pack
   
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Data Type: Mod
File Size
Posted
Updated
110.558 MB
7 Jun, 2020 @ 1:16pm
21 Oct, 2023 @ 1:37pm
28 Change Notes ( view )
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RSI Weapons Pack

In 1 collection by bradp191
RSI Mod Collection
58 items
Description
Custom weapons pack for Red Sector Inc. Currently contains Flite Control buckshot , an LPVO, 2 high magnification sights, 6.5 Creedmoor DMR, 300 Blackout SBRs, 8.6 Blackout AR10, handheld 60mm mortar, 81mm mortar, and 120mm mortar all with multi option HE rounds. Includes M224 by Neddles (all credit to him) and modified version to use ACE CSW system and different handling of propellant charges, dzn MG tripods by Buzzil, Prone Launcher by Pizzadox, and a slightly modified BW mod M120 to reduce dependencies (CC-SA). Mod uses M224 model by Neddles, M252 by CUP, and M120 by BW mod. Requires ACE 3.

The M720A1, M821A1, and M934A1 use a multi option fuze that is set using the action menu. This fuzing is an adaptation of the ITC Land fuze system for artillery.
Popular Discussions View All (1)
0
26 Aug, 2023 @ 2:05pm
Still no actual gun model showing with your 8.6 HK
Reticuli
12 Comments
Reticuli 1 Jul @ 5:11pm 
dnz_MG_Tripod and tons of other errors come from your CUP dependencies. I will deactivate the whole mod and just copy past that 8.6 elsewhere.
Reticuli 30 Dec, 2024 @ 9:52am 
Looking through the folder, you have a lot of extra stuff in this, including BC's Two Primary Weapon and some CUP dependencies. Why?
I did fix the 8.6, though. Your ammo pbo for it was good, so I added it to a custom 9" Raptor I modded.
Reticuli 11 Sep, 2023 @ 6:45pm 
The 8.6 gun issue is the result of you using a CUP gun and did not state a CUP dependency.
Reticuli 26 Aug, 2023 @ 2:22pm 
The 8.6 HK still doesn't work, even after your update and with just CBA, ACE, and your mod loaded. If you really wanna make us happy, after you fix it, create some ACE-compatible ammo for Dagger's 458 guns, because it looks like you made your 8.6 ammo correctly, at least.
Reticuli 4 Nov, 2022 @ 4:26pm 
I have Apex.
bradp191  [author] 3 Nov, 2022 @ 9:01pm 
It requires Apex. Forgot to put that in.
Reticuli 27 Aug, 2022 @ 10:29pm 
The 8.6 HK has no gun showing for me.
Reticuli 27 Aug, 2022 @ 10:04pm 
This sounds sweet as hell, man. Trying now.
bradp191  [author] 14 Sep, 2021 @ 8:14am 
You might be using Neddles' mortar, which is included as a dependency. From the arsenal, use the M224 from the launcher tab and the ammunition that does not have a charge associated with it in the name. If you hover over the ammunition, it should have RSI prefix rather than NDS. I'll add some screenshots showing the proper ammunition.
PhallicDevices 13 Sep, 2021 @ 8:37pm 
Not sure if your looking for feedback- but is it possible to make it so the 60mm rounds charge can be changed instead of bringing two separate rounds? Like a real one. Also is it possible to add different charges for WP rounds?