Space Engineers

Space Engineers

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[TFK] Morgen class torpedo boat
   
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Type: Blueprint
File Size
Posted
1.345 MB
8 Jun, 2020 @ 6:30am
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[TFK] Morgen class torpedo boat

In 1 collection by Lunar
Lunar Scrapyard
17 items
Description
Morgen

Intro
The First Kolony needed a dedicated navy. However their resources weren't as vast as LKF. So it was decided to first build a small fleet of torpedo boats, that could damage ships significantly larger than themselves.

Description
The Morgen has a rapid reload forward torpedo launcher. By default it is equipped with High Explosive missle, useful for blowing holes in enemy ship hulls. It can fire a torpedo every 2 seconds. The torpedos use Rdavs guided missle script, and a tracking turret to hit their targets. There is a decoy at the back, this is non reloadable, and should be used to distract enemy turrets while firing as many torpedoes as possible.

Its interior features 3 decks, in a vertical layout. A new style employed by TFK to improve interior space.

Statistics
  • Length: 62.5 metres
  • Width : 22 metres
  • Height : 20 metres
18 Comments
Lunar  [author] 31 Jan, 2021 @ 10:58am 
@Keq aw thanks man!
Keq 30 Jan, 2021 @ 12:29pm 
here because of your For Luna - A Space Engineers movie great work :)
Lunar  [author] 5 Jan, 2021 @ 10:17am 
oh yeah that was an influence 100%
Dark_Leome 5 Jan, 2021 @ 3:35am 
Very cool indeed! Definitely has some Expanse vibes to it, amirite?
Eevee 19 Dec, 2020 @ 6:55pm 
so i looked at the missile it fires could i upload my modifcation to the missile for this craft because just personally i think its a bit lacking when it comes to large grid to large grid
Eevee 2 Dec, 2020 @ 3:16am 
do you have the blueprint for the missile?
ColonelMuffin 11 Jul, 2020 @ 6:04am 
Thank you!!! I just didn't set the argument to fire!!!!:steamhappy:
Lunar  [author] 11 Jul, 2020 @ 3:34am 
all u need to d is run the 'fire' argument through the torepedos PB, should be set up on the hot bar :)
ColonelMuffin 10 Jul, 2020 @ 6:33pm 
Hello! I love this design, but the missile wont fire. I can hear that it locked on, the torpedo is built, and the script is selected. Any suggestions? Thx either way
KADABEP 13 Jun, 2020 @ 8:19am 
Orange Water