From The Depths

From The Depths

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(Temporarily Closed) Holusk -OPEN ALPHA- V 0.3
   
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Blueprints: Medium, Small
Planet: #planet, Campaign
File Size
Posted
25.070 MB
8 Jun, 2020 @ 3:17pm
1 Change Note ( view )

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(Temporarily Closed) Holusk -OPEN ALPHA- V 0.3

Description
*NOTE 2- This is currently abandoned for various reasons.

*This is the un-bugged version* The first version was bugged to where you could not spawn in any enemies so this is a re-upload.

-Overview-
Holusk is a custom Campaign that I have been working on for awhile now. I have re-did entire factions, and completely deleted some. This is the primary reason why this took so long to release. Keep in mind, this is the first version and there is only 3 out of 7 factions that are complete.

-Factions-

Swords of Freedom-
A massive pirate empire located in the southern seas that is the player's first target. They use mainly wood and metal armor. They have large CRAM cannons, and rapid-fire advanced cannons as their primary weapons. They are considered a nuisance thanks to their multiple Pirate Warlords and tenacious fighting style.

Trade Federation-
A greedy faction that uses metal warships and high-gauged CRAMs primarily. They were one of the few factions that existed before a split in a larger empire that lead to most of the factions that you know today. They are unable to use aerial vehicles, thus they are allied with the BackBones.

Grim Empire-
They were kicked out of the Free States of Holusk awhile back thanks to their tyrannical beliefs. They use similar designs to the Free States of Holusk. They mainly Use CRAMs, Railguns, and advanced cannons. This empire is located in the central seas of Holusk, also known as Zalkyia.

Free States of Holusk-
The Free States of Holusk was a massive empire that ruled over a large portion of the planet a couple hundred years ago, but through protesting and revolting, many small groups of naval officers, archaeologists, and a scientist organization broke off into seperate factions. They use mostly railguns, but will use CRAMs in small amounts, and lasers occasionally.

Chains of Freedom-
A group of archaeologists who were obsessed with the ancient underwater ruins in Orichun, so they eventually established a small city, and a small task-force of ships to get a start to forming the faction that the world would eventually know as the Chains of Freedom. They use mostly lasers, missiles, and powerful advanced cannons.

Freedom Sons Syndicate-
Commonly referred to as just the Freedom Sons, this faction has the smallest territory, and the most advanced technology on Holusk. They are powerful in their own right and have yet to find a faction that can single-handidly take them on. They use mostly lasers, railguns, missiles, and particle cannons.

The BackBones-
A recently "New" faction that just showed up around 100 years ago that uses only aerial based craft. This faction uses an industrial design along with darker colors. They are allied with the Trade Federation to cover their weaknesses in naval combat. They primarily use railguns, CRAMs, missiles, and rarely lasers.

-Campaigns/Missions-
There are currently two complete campaigns:
*Quest for Freedom of Holusk- Main Campaign*
*Quest for Vengeance* (A short story based campaign)

Stats-
The stats for this planet are a little tweaked so if your checking out the designer, the Neter 2014 settings pre-fix can be used, but there slightly different from that. In the next 2 or 3 versions, I will update all the designs to Neter 2019 settings, but for now the Neter 2014 settings are being used. Sorry for this inconvenience.

-Notes-
*Only the Swords of Freedom, Trade Federation, and Grim Empire are complete and once the three are defeated, the player will win the game.
*Destroying special fleets is mandatory for a victory condition to be met*
*There is a discussion about design submissions, lore ideas, vehicle names, and etc.
*There will also be a discussion about Holusk bugs and errors/feedback.

PLZ leave any feedback or reported bugs on the respective discussion*

Discussion for Bugs/errors: https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/2292842508240160353/?appid=268650

Discussion for Design Submissions:
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/2292842508240194673/?appid=268650
7 Comments
XXGamerXX  [author] 7 Jul, 2020 @ 5:27pm 
-Killing Peasants is an Art
: I don't need any help currently as the factions have a general basis down and so forth. Thanks for the effort though.

-Jλihλd Geppo
: I had a faction like that before. If you check out my artwork, you can see the rejected factions and there is the Scrappers. They were supposed to be in the full version, but were rejected as I had 0% luck coming up with designs for the faction. I tried various ways and they just were not being effective, so they were replaced by the Grim Empire, who have a same lore basis, but totally different designs.
Jλh Geppo 7 Jul, 2020 @ 5:43am 
My suggestion would be to have one faction thats essentially Scavengers and they have a few original ships and the rest are captured and modified enemy ships, something like the middle eastern militant groups who retrofit captured tanks etc, but with ships?
Killing Peasants Is An Art 6 Jul, 2020 @ 3:30pm 
Just offering, if you want any help getting some sections done I’m happy to assist, cool project
XXGamerXX  [author] 6 Jul, 2020 @ 3:02pm 
Alright, it was hard to come up with some faction lore/ideas, but the main inspiration was Neter, so some factions are very similar to Neter's.
Jλh Geppo 3 Jul, 2020 @ 1:35pm 
Factions are a bit unoriginal but otherwise good
XXGamerXX  [author] 17 Jun, 2020 @ 7:54pm 
Thanks, worked for a good bit on the project.
Killing Peasants Is An Art 17 Jun, 2020 @ 7:27am 
Looks pretty cool