Team Fortress 2

Team Fortress 2

Misc. Item Schema Changes (For 2018 Cosmetics)
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9 Jun, 2020 @ 6:55am
3 Jul, 2020 @ 5:20pm
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In 1 collection by rabscootle
TF2 Misc. Item Schema Changes for Items Across the Years
8 items
Description
NOTE: THIS SUBMISSION IS FOR 2018 COSMETICS ONLY! Please refer to the Collection for other years:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2125303881

Due to prefabs used to set default values to in-game items, many cosmetics over the years have been added to the game use default backpack sounds/itemtypes. If you have wondered why a shirt item from 2018 you equipped made a loud thud noise when selecting it, rather than a cloth noise similar older cosmetics use, this is why.

Using cosmetics from 2009-2012 as reference, I have painstakingly gone through each cosmetic item in the year 2018 to find better fitting sound/itemtype combinations for cosmetics, while also enforcing consistency and uniformity across several types.

FOR TF TEAM:
A modified copy of items_game.txt is found in the folder submitted, as well as a readme with a complete changelog and misc. notes. A quick reference sheet is also included for quick implementation to the current schema. This copy of the schema has changes for ONLY 2018 items, not other years.

CHANGELOG:
Winter 2018 (Smissmas 2018):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Millennial Mercenary
- Climbing Commander
- Wise Whiskers
- Mighty Mitre
- Miser's Muttonchops
- Snowcapped
- Bread Heads
- Pocket Admin
- Pocket Pardner
- Catcher's Companion
- Harry
- Polar Pal

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Juvenile's Jumper
- Paka Parka

* The Puggyback was given item_bag_pickup and item_bag_drop for pickup/drop, respectively.
* The Dumb Bell was given item_metal_pot_pickup and item_metal_pot_drop for pickup/drop, respectively.
* The Crack Pot was given item_default_pickup and item_default_drop for pickup/drop, respectively.

Halloween 2018 (Scream Fortress X):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Olympic Leapers
- Vampire Vanquisher
- Mann-O-War
- Highway Star
- Mini-Engy
- Dressperado
- Murderer's Motif
- Lucky Cat Hat

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Athenian Attire

* The following items were given item_helmet_pickup and item_helmet_drop for pickup/drop, respectively:
- Hephaistos' Handcraft
- Defragmenting Hard Hat 17%
- Deadbeats

* The following items were given item_gooey_pickup for BOTH pickup/drop:
- Gaelic Glutton
- Arachno-Arsonist
- Terror-antula

* The following items were given item_leather_pickup for BOTH pickup/drop:
- Bandit's Boots
- Crocodile Mun-Dee
- Dell in the Shell
- Scoper's Scales

* The Aim Assistant item was given item_robot_arm pickup/drop noises.
* Changed Defragmenting Hard Hat 17% itemtype to #TF_Wearable_Helmet (from "Hat")
* Changed Tank Top itemtype to #TF_Wearable_Helmet (from "Hat")
* Changed Hephaistos' Headcraft itemtype to #TF_Wearable_Helmet (from "Hat")

Spring 2018 (Blue Moon Update):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Punk's Pomp
- Burning Question
- Starboard Crusader
- Antarctic Eyewear
- Tundra Top
- Robin Walkers
- Private Maggot Muncher
- Aristotle

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Blizzard Britches
- Wipe Out Wraps
- Veteran's Attire
- Hot Case
- Assassin's Attire
- Tsar Platinum

* The following items were given item_helmet_pickup and item_helmet_drop for pickup/drop, respectively:
- Frag Proof Fragger
- Head Hedge

* The following items were given item_leather_pickup for BOTH pickup/drop:
- Sky High Fly Guy

Some reasoning used on the more unique changes:
- Some pet items were given the item_gooey sound due to it being assigned to the Pocket Purrer (Fall 2012) by Valve.
- Hats from 2009-2011 mostly use the hat_pickup sound for both pickup/drop unless it is made of a non-cloth material.
- Shirts were given hat_pickup and hat_drop noises to simulate cloth, while also distinguishing it from the hat items in one's inventory.
- Most pocket items/small articles of clothing from 2009-2011 use the hat_pickup noise for both pickup and drop, which is more accurate than the default misc noises defined in the prefab.