Team Fortress 2

Team Fortress 2

Misc. Item Schema Changes (For 2017 Cosmetics)
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9 Jun, 2020 @ 10:02am
3 Jul, 2020 @ 5:20pm
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In 1 collection by trollus maximus
TF2 Misc. Item Schema Changes for Items Across the Years
8 items
Description
NOTE: THIS SUBMISSION IS FOR 2017 COSMETICS ONLY! Please refer to the Collection for other years:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2125303881

Due to prefabs used to set default values to in-game items, many cosmetics over the years have been added to the game use default backpack sounds/itemtypes. If you have wondered why a shirt item from 2017 you equipped made a loud thud noise when selecting it, rather than a cloth noise similar older cosmetics use, this is why.

Using cosmetics from 2009-2012 as reference, I have painstakingly gone through each cosmetic item in the year 2017 to find better fitting sound/itemtype combinations for cosmetics, while also enforcing consistency and uniformity across several types.

FOR TF TEAM:
A modified copy of items_game.txt is found in the folder submitted, as well as a readme with a complete changelog and misc. notes. A quick reference sheet is also included for quick implementation to the current schema. This copy of the schema has changes for ONLY 2017 items, not other years.

CHANGELOG:
Winter 2017 (Smissmas 2017):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Burning Beanie
- Cat's Pajamas
- Polar Bear
- Sinner's Shade
- Wild West Whiskers
- Handsome Hitman
- Puffy Polar Cap
- Trucker's Topper
- Balloonihoodie
- Caribou Companion
- Pocket Yeti

* The following items were given item_helmet_pickup and item_helmet_drop for pickup/drop, respectively:
- Coldfront Commander
- Coldfront Carapace

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Down Tundra Coat

* The Blast Blocker item was given the respective item_bag pickup/drop noises.
* Changed Blast Blocker itemtype to #TF_Wearable_Vest (from "Apparel")
* The Brass Bucket item was given the respective item_default pickup/drop noises.
* The Hungover Hero item was given item_rubber_pickup for BOTH pickup/drop.
* Changed Hungover Hero itemtype to #TF_Wearable_Headgear (from Hat).
* The Sledder's Sidekick item was given item_rubber_pickup for BOTH pickup/drop.
* The Melody of Misery item was given item_pack pickup/drop noises.

Jungle Inferno Update:
NOTE: Valve-made items for this update were already given appropriate sounds/types, and have thus been omitted.

* The following items were given item_hat_pickup for BOTH pickup/drop:
- Crit Cloak
- Fat Man's Field Cap
- Hot Huaraches
- Battle Boonie
- Classy Capper
- Most Dangerous Mane
- Nuke
- Hunter in Darkness
- Jungle Wreath
- Pithy Professional
- Pocket Saxton
- Quizzical Quetzal

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Aloha Apparel
- Rifleman's Regalia
- Conspicuous Camouflage
- Cammy Jammies
- Vitals Vest
- Jungle Jersey
- Transparent Trousers
- Siberian Tigerstripe

* The following items were given item_pack_pickup and item_pack_drop for pickup/drop, respectively:
- Attack Packs
- Sharp Chest Pain
- Deity's Dress
- Fireman's Essentials
- Heavy Harness
- Bait and Bite

* The following items were given item_helmet_pickup and item_helmet_drop for pickup/drop, respectively:
- Shellmet
- Commando Elite
- Bananades

* The following items were given item_gooey_pickup for BOTH pickup/drop:
- Tropical Toad
- Croaking Hazard
- Slithering Scarf

* The following items were given item_default_pickup and item_default_drop for pickup/drop, respectively:
- Feathered Fiend
- Aztec Warrior
- Aztec Aggressor
- War Eagle

* The following items were given item_leather_pickup for BOTH pickup/drop:
- Forest Footwear

* Changed the following items' itemtype to #TF_Wearable_Headgear:
- Aztec Aggressor (from Hat)
- Feathered Fiend (from Hat)
- War Eagle (from Hat)
- Aztec Warrior (from Hat)

* Changed the following items' itemtype to #TF_Wearable_Helmet:
- Shellmet (from Hat)
- Commando Elite (from Hat)

* Changed the Crit Cloak itemtype to #TF_Wearable_Hood (from Hat).
* Changed the D-eye-monds itemtype to #TF_Wearable_Eyes (from Cosmetic Item).
* Changed the Heavy Harness itemtype to #TF_Wearable_SafetyApparatus (from Cosmetic Item).
* Changed the Attack Packs itemtype to #TF_Wearable_Provisions (from Cosmetic Item).
* Changed the Siberian Tigerstripe itemtype to #TF_Wearable_Uniform (from Shirt).
* Changed the Jungle Jersey itemtype to #TF_Wearable_Apparel (from Shirt).
* Changed the Aloha Apparel itemtype to #TF_Wearable_Apparel (from Shirt).
- Approved change from original contributor SedimentarySocks.

Spring 2017 (Rainy Day Pack):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Plumber's Cap
- Flash of Inspiration
- Warhood
- Pocket Pauling
- Field Practice
- Lightning Lid


* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Down Under Duster
- Guilden Guardian
- Airborne Attire

* The following items were given item_pack_pickup and item_pack_drop for pickup/drop, respectively:
- Flakcatcher

* The following items were given item_default_pickup and item_default_drop for pickup/drop, respectively:
- Blast Defense
- Legendary Lid

* The following items were given item_helmet_pickup and item_helmet_drop for pickup/drop, respectively:
- Archer's Sterling
- Head Mounted Double Observatory
- Hawk-Eyed Hunter

* The Messenger's Mail Bag was given item_bag_pickup and item_bag_drop for pickup/drop, respectively.
* The Speedster's Spandex item was given item_rubber_pickup for BOTH pickup/drop.
* The Upgrade item was given item_robot_arm pickup/drop noises.
* Changed the Speedster's Spandex itemtype to #TF_Wearable_Costume (from Shirt).
* Changed the Lightning Lid itemtype to #TF_Wearable_Headgear (from Hat).
* Changed the Upgrade itemtype to #TF_Wearable_Augmentation (from Hat).
* Changed the Flakcatcher itemtype to #TF_Wearable_Vest (from Jacket).
* Changed the Field Practice itemtype to #TF_Wearable_Headgear (from Hat).
* Changed the Blast Defense itemtype to #TF_Wearable_Headgear (from Hat).
* Changed the Warhood itemtype to #TF_Wearable_Hood (from Hat).
* Changed the Archer's Sterling itemtype to #TF_Wearable_Helmet (from Hat).


Some reasoning used on the more unique changes:
- Some pet items were given the item_gooey sound due to it being assigned to the Pocket Purrer (Fall 2012) by Valve.
- Hats from 2009-2012 mostly use the hat_pickup sound for both pickup/drop unless it is made of a non-cloth material.
- Shirts were given hat_pickup and hat_drop noises to simulate cloth, while also distinguishing it from the hat items in one's inventory.
- Most pocket items/small articles of clothing from 2009-2012 use the hat_pickup noise for both pickup and drop, which is more accurate than the default misc noises defined in the prefab.
- Pyro head replacements were given the "Mask" item type to have uniformity with similar items from previous years.