Team Fortress 2

Team Fortress 2

Misc. Item Schema Changes (For 2016 Cosmetics)
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9 Jun, 2020 @ 10:39pm
3 Jul, 2020 @ 5:20pm
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In 1 collection by trollus maximus
TF2 Misc. Item Schema Changes for Items Across the Years
8 items
Description
NOTE: THIS SUBMISSION IS FOR 2016 COSMETICS ONLY! Please refer to the Collection for other years.

Due to prefabs used to set default values to in-game items, many cosmetics over the years have been added to the game use default backpack sounds/itemtypes. If you have wondered why a shirt item from 2016 you equipped made a loud thud noise when selecting it, rather than a cloth noise similar older cosmetics use, this is why.

A specific issue also found in 2016 is the overwhelming amount of cosmetics being given the default "Hat" and "Cosmetic Item" itemtypes, as seen in the Mayflower Pack.

Using cosmetics from 2009-2012 as reference, I have painstakingly gone through each cosmetic item in the year 2016 to find better fitting sound/itemtype combinations for cosmetics, while also enforcing consistency and uniformity across several types.

FOR TF TEAM:
A modified copy of items_game.txt is found in the folder submitted, as well as a readme with a complete changelog and misc. notes. A quick reference sheet is also included for quick implementation to the current schema. This copy of the schema has changes for ONLY 2016 items, not other years.

CHANGELOG:
Winter 2016 (Smissmas 2016):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Bomb Beanie
- Elf Esteem
- Brain-Warming Wear
- Socked and Loaded
- Head Prize
- Woolen Warmer
- Snowmann
- Reader's Choice
- Handy Canes
- Santarchimedes

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Sweet Smissmas Sweater

* The following items were given item_helmet_pickup and item_helmet_drop for pickup/drop, respectively:
- Bomber Knight

* The following items were given item_bag_pickup and item_bag_drop for pickup/drop, respectively:
- Electric Twanger
- Snowwing
- Packable Provisions

* The Flammable Favor was given item_cardboard_pickup and item_cardboard_drop for pickup/drop, respectively.
* Pyro the Flamedeer was given item_default_pickup and item_default_drop for pickup/drop, respectively.
* Pyro the Flamedeer itemtype was changed to #TF_Wearable_Mask (from "Hat").
* Bomber Knight itemtype was changed to #TF_Wearable_Helmet (from "Hat").

Halloween 2016 (Scream Fortress VIII):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Wing Mann
- Cranial Carcharodon
- Big Topper
- Surgeon's Sidearms
- Lil' Bitey
- Pestering Jester
- Wide-Brimmed Bandito
- Spooktacles
- Toadstool Topper
- Mo'Horn

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Heavy Tourism
- El Paso Poncho
- Showstopper

* The following items were given item_helmet_pickup and item_helmet_drop for pickup/drop, respectively:
- Nasty Norseman
- Mad Mask

* The following items were given item_cardboard_pickup and item_cardboard_drop for pickup/drop, respectively:
- Hovering Hotshot
- Aerobatics Demonstrator
- Final Frontier Freighter

* The following items were given item_default_pickup and item_default_drop for pickup/drop, respectively:
- Spirit of the Bombing Past
- Class Crown

* The Burly Beast was given item_rubber_pickup for BOTH pickup/drop.
* The Colossal Cranium was given item_bald_head_pickup for BOTH pickup/drop.
* Nasty Norsemann itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Spooktacles itemtype was changed to #TF_Wearable_Glasses (from "Mask").

Spring 2016 (Mayflower Pack):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Dayjogger
- Gauzed Gaze
- Bedouin Bandana
- Courtly Cuirass

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Lurking Legionnaire
- Scoped Spartan
- Dad Duds
- Surgical Survivalist

* The following items were given item_helmet_pickup and item_helmet_drop for pickup/drop, respectively:
- Herald's Helm
- Dead Head
- Airdog

* The following items were given item_bag_pickup and item_bag_drop for pickup/drop, respectively:
- Demo's Dustcatcher
- Patriot's Pouches

* Scoped Spartan itemtype was changed to #TF_Wearable_Cape (from "Cosmetic Item").
* Demo's Dustcatcher itemtype was changed to #TF_Wearable_Cape (from "Cosmetic Item").
* Patriot's Pouches itemtype was changed to #TF_Wearable_Vest (from "Cosmetic Item").
* Dad Duds itemtype was changed to #TF_Wearable_Apparel (from "Cosmetic Item").
* Lurking Legionnaire itemtype was changed to #TF_Wearable_Uniform (from "Cosmetic Item").
* Dead Head itemtype was changed to #TF_Wearable_Mask (from "Cosmetic Item").
* Surgical Survivalist itemtype was changed to #TF_Wearable_Pants (from "Cosmetic Item").
* Squire's Sabatons itemtype was changed to #TF_Wearable_Shoes (from "Cosmetic Item").
* Courtly Cuirass itemtype was changed to #TF_Wearable_Armor (from "Cosmetic Item").
* Herald's Helm itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Airdog itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Bedouin Bandana itemtype was changed to #TF_Wearable_Hood (from "Hat").

Meet Your Match Update:

* Prinny Pouch was given item_pack pickup/drop noises.
* Prinny Hat was given item_hat_pickup for BOTH pickup/drop.

Some reasoning used on the more unique changes:
- Any pet items were given the item_gooey sound due to it being assigned to the Pocket Purrer (Fall 2012) by Valve.
- Hats from 2009-2011 mostly use the hat_pickup sound for both pickup/drop unless it is made of a non-cloth material.
- Shirts were given hat_pickup and hat_drop noises to simulate cloth, while also distinguishing it from the hat items in one's inventory.
- Most pocket items/small articles of clothing from 2009-2011 use the hat_pickup noise for both pickup and drop, which is more accurate than the default misc noises defined in the prefab.
- Pyro head replacements were given the "Mask" item type to have uniformity with similar items from previous years.