Ancient Warfare 3

Ancient Warfare 3

42 ratings
SCP-008 Containment Action 1.1
   
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General: Battle
File Size
Posted
Updated
185.167 KB
11 Jun, 2020 @ 8:45am
25 May, 2023 @ 5:09am
2 Change Notes ( view )

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SCP-008 Containment Action 1.1

Description
INCOMING REMOTE CONNECTION
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REMOTE CONNECTION ESTABLISHED
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ANGEL ONE: We have lost contact with G2 Site #98.
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HECU Command: Deploy local containment.
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ANGEL ONE: Negative. Local containment team has failed. No Foundation resources immediately available.
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HECU Command: Confirmed. Deploying air assets for area liquidation.
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ANGEL ONE: Negative. G2 Site #98 is code Echo.
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HECU Command: Acknowledged. Deploying ground assets to neutralise and secure. Please advise threat level.
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ANGEL ONE: Euclid
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HECU Command: Acknowledged. Ground assets are on site. Air assets on standby.
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ANGEL ONE: G2 Site #98 is code Echo. Say again, code Echo. Negative on the deployment of air assets.
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HECU Command: You called us. If ground assets fail, termination of G2 Site #98 will commence with or without the Foundation's consent.

END TRANSMISSION.
10 Comments
Soviet Noob Master 21 Jan, 2024 @ 5:04pm 
*MCP
Soviet Noob Master 21 Jan, 2024 @ 10:47am 
How GCP was born.
sleeper 31 Aug, 2020 @ 9:17pm 
HECU Command, ha, ha, ha, ahhhh.
Desert-Mammoth  [author] 19 Jun, 2020 @ 2:34am 
I can neither confirm nor deny these allegations at this time.
HaloSpartanCats 18 Jun, 2020 @ 9:00pm 
it should be MTF Command not HECU Command.
Don'tknowwhattoput 16 Jun, 2020 @ 10:47pm 
Have you made the MTF unit?
Readysetrobot25 15 Jun, 2020 @ 12:05pm 
10/10 for the description and the map as well
Astrozi 13 Jun, 2020 @ 10:24am 
I beat it first try, im a god hahahahAHAHAH. No but seriously this is probs one of the best maps in the whole workshop so far. 10/10
Fleck VII 12 Jun, 2020 @ 12:08pm 
Difficulty: Very Hard
Unit Design: Amazing
Map Design: It looks good but has a fatal flaw

How Easy to Get Lost? Impossible

Potential Improvements: Make the ferals have less health

What I liked: The unit design and the idea you went for
What I didn't like: Getting absolutely fucked in the arse by god like zombies

Rating: 5/10

Overall Opinion: I really like the idea and the effort you made but just getting bitched about by feral zombies isn't fun
BIG_QUAZZ 12 Jun, 2020 @ 12:08pm 
Difficulty: Challenging
Unit Design: Decent w/ Variety
Map Design: Pretty good design, atmospheric aesthetics

How Easy to Get Lost? Very very rare (Involves backtracking)

Potential Improvements: Maybe set the spawners to spawn zombies in waves rather than a constant stream? Once you get the initial wave down it becomes very easy until you get real close to the spawners.

What I liked: The atmosphere
What I didn't like: The zombie spawn rate

Rating: 7/10

Overall Opinion: A pretty good and challenging map with good enemy variety, but has a reverse bell curve when it comes to the difficulty.