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@Bofrab: It deals full damage for me. Perhaps another mod is conflicting? I've heard reports that the Runeblade mod alters some damage formulas.
@Welk: Fortunately those don't seem to be bugs, but anyone is welcome to make their own version of Gatemaster if they want! Feel free to reduce Plasma's MP cost or power it up until you find it fun to use.
I wish Eldiran Radcodex could atleast fix and polish this mod!
It's already 4 1/2 years of course there's gonna be more bugs!
The Multiscale Passive is not working any more.
Gate: Cannon only deals 8 damage.
He/She could atleast Remaster this mod and remove Gate:Plasma and replace with Gate:Weapons or Gate: Thunderstorm that Summons Living Weapons and attacks enemies for you kinda like zoar bats or a stronger version of Lightning gate in Gatekeeper.
Gate:Plasma is kind of a garbage skill for a Gatemaster you just hurt your teammates with this skill. Atleast make the orbs as living minions and fight for you and explode if the got defeated.
If Eldiran is not gonna remaster it I hope someone take the mantle remaster this Op Class if He/She gets an approval from Eldiran Radcodex.
It's literally a giant laser cannon fired through a gate
Okay, see, this is why I love this game. An ability like this would normally be too absurd for an RPG. How does one summon a gate to a laser cannon? Who keeps these cannons? Where does the technology for the cannons come from? Is there just some... fortress somewhere with laser cannons on it that all the gatemasters just summon portals in front of, and the fortress commander is like "damn gatemasters, get off my lawn" and waving a stick at the portals?
None of these questions are answered, and frankly I don't care what the answers are because MUTHA FEGGIN LAZERS BRO.