Divinity: Original Sin 2

Divinity: Original Sin 2

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Cap Tweaks Insanity Edition
   
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11 Jun, 2020 @ 10:00pm
2 Aug, 2021 @ 9:31am
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Cap Tweaks Insanity Edition

In 2 collections by Fjarun
Divinity OS2, My Mods Collection
50 items
Cap Tweaks Collection
4 items
Description
Cap Tweaks Insanity Edition
Have you ever wanted to just go on an absolute power trip in Divinity and use no holds barred, cheat constantly and literally just rampage across the game, but found your character hit level limits too fast? You're looking at the solution to that problem.

Summary
If you're looking for something to enable a truly overpowered experience, you've found it. This mod moves the maximum limits so far above the vanilla games that you can become over five times stronger than what the vanilla game would naturally stop you at. You'll still need to find a way to earn the levels and points to spend on your own, but this mod will make it possible to put them wherever you want. Just imagine for a moment, the insanity of a level 50 Summoner. Or maybe a 50 Warfare dual knife rogue? That unique brand of insanely overpowered is exactly what this mod is designed for.

As shown in the image, the complete changes are:
Attribute cap is moved from 40 to 250.
Skill cap is moved from 10 to 50.
Civil cap is moved from 5 to 20.
Default carry weight increased from 100 to 5000.

Like the original cap tweaks, these changes should apply to all player characters.

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Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
60 Comments
rrafaelyori 17 Jun, 2024 @ 12:03pm 
The answer is that the thievery stat scales with the enemy levels, it's a common problem in another mod that changes the cap.
Fjarun  [author] 16 May, 2024 @ 8:28pm 
It's definitely odd, given logically I would have a lot more reports if it was just the mod only causing that so its pretty certain to be a form of compound issue, but you've eliminated most of the probable causes for that there already. Maybe a specific setting or a certain setting on an enabled gift bag mod could be the potential cause given the low rate it's occurring at.

Script extender should be entirely safe, as far as I'm aware it doesn't mess with anything that would fundamentally alter any game mechanics on those. Similarly this mod just messes with a few single number values that shouldn't really be called on by much else other than the "is the player at this limit" type checks.
Fjarun  [author] 16 May, 2024 @ 8:28pm 
The only things I can think of would be
a) if you've downloaded mods from anywhere else or unsubbed and not checked the larian > dos2 > mods folder, as files do get stuck in there. Without changing the in-game mod list, those can still be enabled.
b) POTENTIALLY a gift bag larian mod + this causes it. That could be the cause based on how rare people finding this issue is, but that's purely speculation based on how rare it is people mention it - particularly given you'd notice the moment you try to pickpocket beyond a certain point in the game.

Unfortunately it's very difficult to track down the cause of that because as far as I can tell it must be this AND something else, and I don't know what the something else is. Nice to hear you figured out something that works fine for you though. I do have a number of other carry weight mods that you can always overwrite basic cap tweaks as well if your new one isn't ideal for what you want.
Gamer Joe 15 May, 2024 @ 6:59pm 
I went through my full load order to diagnose the problem and isolated it to this one. With only this mod activated the problem was happening. I installed your normal cap tweaks and it worked as intended, so I finished my playthrough with that one plus a carry weight mod.

I then created a new profile and started a new game with just this mod activated to do some additional testing, unsubscribing and resubscribing, and the problem still persisted. (Dallis, Gheists having 8 requirement at gates to fort joy, 3 with mod off)

I have since done a fresh install, thinking perhaps the script extender had some effect, but no luck, same issue. No idea what's causing it, and (while I'm not very knowledgeable about modding) with no other mods activated, and no extensions, I doubt its a conflict with another mod.

Your normal cap tweaks + a weight mod achieves the effect I want so the issue with this specific one no longer affects me. :BL3Thumbsup:
Fjarun  [author] 12 May, 2024 @ 9:57am 
This was reported once before but its very odd to me I've not seen more reports of it across my mods given I have like 4 different Cap tweaks variants, and this one alone has like 6k+ users. In other words, if it was a base game issue that's enabled by uncapping civils, it's weird I haven't had more complaints about it by now, mod has been here for years. I did previously reduce the civil limit to 20 to pull the issue in a bit the first time it was reported too.

I suspect there may be an issue when this is combined with another mod. Do you by any chance have any mods that adjust how civil skills work, or level scaling? Anything that would adjust either what a civil skill does specifically or something that changes levelling formulas, enemy levels, zone levels, anything like that?
Gamer Joe 12 May, 2024 @ 9:44am 
Unsure why, as it wasn't doing it before, but this mod is now causing pickpocket requirement to equal NPCs level. Not very noticeable in act 1, but its apparent when every NPC needs 9+ thievery to steal from in Driftwood.
Yorae 22 Apr, 2024 @ 1:47pm 
Not that i know, i checked many times, but i was able to overcome it by using cheat commander like a hour ago, i just needed to put the points above 5 and then it worked, i didnt try doing it your way that might be my problem, its possible mirror is missing the coding to work together with the mod, thanks a lot for fast answer, tomorrow i check unspeccing outside mirror and see that :)
Fjarun  [author] 22 Apr, 2024 @ 4:45am 
I'm not sure if the mirror has any special interactions with limits, but I don't think so. I know I was always able to move my points around however I wished, though I don't know if i ever explicitly spent my points in the mirror rather than unspeccing then spending them outside the mirror.

Do you have anything else that is definitely interacting with civil skills? Mod wise I mean.
Yorae 19 Apr, 2024 @ 11:57am 
Hello, first of all thanks for the great mod/work, I come here because not sure of what is happening, but while the attributes seem to go all the way up, the civil skills wont go past rank 5, and I dont have other mods that affect it so not sure what is happening, I am trying to change the civil in the mirror in Fort Joy Arena, can this have anything to do with it?
Smokey 9 Apr, 2023 @ 8:13am 
This is from laughing leader on his discord in response to my bug report:

"So the issue with that uniques mod was discovered back here:
https://discord.com/channels/670773981069967368/675385280923959365/1024063637507276830
Basically the mod keeps starting and repeating new timers, which only ever increase as you continue to play, until you eventually get a ton of lag.
I don't think they ever fixed it after it was reported:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2414527037/5717866822617022121/?ctp=6#c3364775232106377203 "

I use the unique loot drops mod and what he said here does make sense as to how overtime my game would start getting worse in terms of lag. This is my first time using the mod so it makes sense why i have never had this issue until now. What makes it worse is it looks like the mod author never fixed the issue as stated by laughing leader.