Divinity: Original Sin 2

Divinity: Original Sin 2

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Cap Tweaks Custom Edition
   
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11 jun, 2020 @ 22:09
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Cap Tweaks Custom Edition

I 3 samlingar av Fjarun
Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
48 artiklar
Divinity OS2, My Mods Collection
50 artiklar
Cap Tweaks Collection
4 artiklar
Beskrivning
Cap Tweaks Fjarunsigr Edition
This is a custom rebuild of Cap Tweaks - designed to suit my own personal preferences while aiming to minimise excess additional power in the hands of already overly strong lone wolf player characters.

Summary
If you've ever felt like Cap Tweaks was a bit too strong, but it was primarily because the combat skill stacking was simply too strong to feel balanced to you, this may be the replacement mod for you.

As shown in the image, the changes are;
Attribute cap is moved from 40 to 100.
Skill cap is moved from 10 to 12.
Civil cap is moved from 5 to 10
Default carry weight increased from 100 to 250.

Like the original cap tweaks, these changes should apply to all player characters.

Enjoyed my content?

Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
4 kommentarer
Fjarun  [skapare] 25 jun, 2021 @ 12:35 
+ I believe there are basic instructions for changing the values in the mod in the comments of the original cap tweaks if the Attr. cap bothers you.
Fjarun  [skapare] 25 jun, 2021 @ 12:34 
Honestly the Attribute cap is mostly irrelevant anyway, they're much less potent modifiers than the combat skill points when the game gets rolling + You'd have to invest basically every point into one attribute over the course of the game to be getting that high.
ray 25 jun, 2021 @ 12:12 
These cap tweaks are the tailored to my liking with the exception of attributes. But, I wouldn't get up that high anyhow with my current set up, so this works perfectly!
Fjarun  [skapare] 16 jun, 2020 @ 20:01 
In case anyone ever wonders why this is 12 skill cap, and not say 15 instead; Lone wolves cannot go above 14 due to exclusively double pointing things, which felt like a very weird interaction. I.e the Lone Wolf talent specifically prevents you in that case getting a 15th point

My expectation was that you'd be able to put in a point but unlike normal for Lone wolves you'd only go up 1 instead of 2, because you hit the 15 cap. But nope, not how it works apparently, so here we are with 12 cap.