Divinity: Original Sin 2

Divinity: Original Sin 2

Cap Tweaks Custom Edition
4 Comments
Fjarun  [author] 25 Jun, 2021 @ 12:35pm 
+ I believe there are basic instructions for changing the values in the mod in the comments of the original cap tweaks if the Attr. cap bothers you.
Fjarun  [author] 25 Jun, 2021 @ 12:34pm 
Honestly the Attribute cap is mostly irrelevant anyway, they're much less potent modifiers than the combat skill points when the game gets rolling + You'd have to invest basically every point into one attribute over the course of the game to be getting that high.
ray 25 Jun, 2021 @ 12:12pm 
These cap tweaks are the tailored to my liking with the exception of attributes. But, I wouldn't get up that high anyhow with my current set up, so this works perfectly!
Fjarun  [author] 16 Jun, 2020 @ 8:01pm 
In case anyone ever wonders why this is 12 skill cap, and not say 15 instead; Lone wolves cannot go above 14 due to exclusively double pointing things, which felt like a very weird interaction. I.e the Lone Wolf talent specifically prevents you in that case getting a 15th point

My expectation was that you'd be able to put in a point but unlike normal for Lone wolves you'd only go up 1 instead of 2, because you hit the 15 cap. But nope, not how it works apparently, so here we are with 12 cap.