Horizon's Gate

Horizon's Gate

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Deepwater
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Tags: Location, Quest
File Size
Posted
Updated
1.011 MB
12 Jun, 2020 @ 5:43pm
25 Jun, 2020 @ 3:27pm
2 Change Notes ( view )

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Deepwater

Description
by Robert Yang (@radiatoryang) https://debacle.us

A set of new locations / zones to explore, and side quest to connect them all.

Instructions: subscribe to this mod and play like you normally would, and you'll probably stumble upon one of the quest locations, which will lead you to the other areas too.

This is intended mostly for mid-game characters with a few class specializations and OK equipment (e.g. stuff that's better than Wood / Bone / Iron). Early game characters will likely get wrecked by the mobs of 7+ NPCs, while end game characters with high DPS can probably wipe them out within a few rounds. Endgame players will also be disappointed by the reward at the end of the quest.

The main new location is Port Flint, a medium-sized zone about exploration and combat. There are also 4 more small zones spread around the world. Estimated runtime is 1-2 hours. It's also completely possible to accidentally stumble upon the end location and finish the quest instantly, so... have fun.

- unravel the ancient history of something called "The Company"
- few hundred lines of custom dialogue / story
- but mostly about exploration and fighting

***

HINTS / SPOILERS FOR FINDING THE NEW ZONES:

Port Flint -- sail along the river / coast from the Great Sea to the Shattered Lands, until you're about about halfway between Towerwall and Dunning-Mars... it'll be on a small ocean peninsula at the mouth of a river

Test Site Alpha -- northeast of Tsavor

Test Site Bravo -- north of Condra

Test Site Charlie -- far east of Bellrique... southwest of Northpoint

The Deepwater -- well, finding this is kinda the point of the whole quest?? if you read The Company Prospectus there's a vague hint about where to look... and if you go to Test Site Charlie, there is a readable that will straight up tell you where it is


***

CHANGELOG

v5, 25 June 2020: moved Port Flint location away from a river, which trapped some players in the river... sorry, hopefully this makes it better for any future players. (if you've already started a game with this mod enabled though, the location will NOT be updated, so you might have to use cheats to reposition your ship when exiting Port Flint)

v4, 1 June 2020: renamed from Port Flint to "Deepwater"; added 4 new zones and small quest line revolving around "The Deepwater", tried to fix encounter bugs in Port Flint

v3, 20 April 2020: rebalanced the Port Flint fights to be a bit less intense for a typical mid-game party, fixed bug with Rogue Boltist dialogue
Popular Discussions View All (5)
6
20 Dec, 2021 @ 10:31am
Reeve is telling me that I found Port Flint, but I don't see it on the Overworld
Lunar
5
27 Jun, 2020 @ 11:45am
Very good
BeamerBoy
0
29 Jun, 2020 @ 5:38am
cool
CHIYUETGOD
6 Comments
Nat 19 Dec, 2021 @ 3:27pm 
How do I prove that's I'm from the company?
doubt 11 Nov, 2020 @ 7:46pm 
Like Port Flint a lot but man, all those top end crafting materials really wreck the game's economy.
rovermicrover 25 Aug, 2020 @ 7:50pm 
Have issues claiming the ship if your fleet is already full. Bugs out and shows the icon for the last ship in your fleet.
Lunar 14 Jul, 2020 @ 2:41pm 
Reeve is telling me that I found Port Flint, but I don't see it on the Overworld
Heal These Idiots™ 24 Jun, 2020 @ 9:48am 
Based
cymrpg999 23 Jun, 2020 @ 10:58pm 
Will add this when I finish vanilla version 1st~